History: Terrain Alphasplat Material
Source of version: 3 (current)
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{CODE(wrap="1", colors="c++")}material AlphaSplatTerrain
{
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto LightDiffuse[0] light_diffuse_colour 0
param_named_auto LightDiffuse[1] light_diffuse_colour 1
param_named_auto LightPosition[0] light_position_object_space 0
param_named_auto LightPosition[1] light_position_object_space 1
param_named_auto LightAttenuation[0] light_attenuation 0
param_named_auto LightAttenuation[1] light_attenuation 1
param_named_auto lightAmbient ambient_light_colour
param_named materialDiffuse float4 1.0 1.0 1.0 1.0
param_named materialAmbient float4 0.6 0.6 0.6 1.0
param_named pageSize float 1024
param_named_auto worldMat world_matrix
param_named_auto fogSettings fog_params
param_named textureTileSize float 10
param_named alpha0TextureCoordAdjust float4 0 1 0 1
param_named alpha1TextureCoordAdjust float4 0 1 0 1
}
fragment_program_ref AlphaSplatTerrain/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named alpha1Mask float4 0 0 0 0
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias AlphaMap2
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
filtering anisotropic
}
texture_unit
{
texture_alias Splat2
filtering anisotropic
}
texture_unit
{
texture_alias Splat3
filtering anisotropic
}
texture_unit
{
texture_alias Splat4
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat5
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat6
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat7
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat8
tex_address_mode wrap
}
texture_unit
{
texture_alias Detail
tex_address_mode wrap
}
}
}
// Fallback technique
technique
{
pass
{
shading gouraud
texture_unit
{
texture_alias Fallback
}
}
}
}
material DemoSplatTerrainShader : AlphaSplatTerrain
{
set_texture_alias AlphaMap1 alphamap1.png
set_texture_alias AlphaMap2 black.png
set_texture_alias Splat1 gras.jpg
set_texture_alias Splat2 moos2.jpg
set_texture_alias Splat3 schlamm_getrocknet1.jpg
set_texture_alias Splat4 gras.jpg
set_texture_alias Splat5 gras.jpg
set_texture_alias Splat6 moos2.jpg
set_texture_alias Splat7 schlamm_getrocknet1.jpg
set_texture_alias Splat8 gras.jpg
set_texture_alias Detail Detail3.jpg
set_texture_alias Fallback cooltex.jpg
}{CODE}