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History: Talk:EihortNotes
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Source of version: 1
(current)
!!Suggestions for Eihort - __Support of compiler-directed parallelism with OpenMP__. As OpenMP works with #pragmas nearly no code need to be changed, the main work is to identify the places where those pragmas are efficient and if some variables need to be made private (because of data race conditions). --((User:Steven|Steven)) 09:18, 2 March 2006 (CST) - __Possible stereo 3D support__. Let me first say that I am not very knowledgable about 3D engines and whatnot, but I think it would be fantastic if Ogre could support ATI and Nvidia's driver offerings for stereo 3D support. Perhaps, and this is a long shot, you guys could be the first to standardize stereo 3D on an Ogre level so all these companies could have something to work with. Right now it seems that it is a hack for most systems (I've seen instances where new games won't work with the drivers, and nvidia/ati have to hack some workaround to get it to work). eMagian has released an open SDK for developers to use their system (arguably the best 3D visor on the market, especially for the price): [http://www.3dvisor.com/press_release.php?ID=89] However I can't find a link for it. Anyway, I know it's a long shot, but I would just hope the developers are paying attention to stereo 3D, because I think it is going to start happening in the coming years. For example, PS3 has two DVI out which would arguably work well with stereo 3d visors. --((User:Joshcryer|joshcryer)) 03:32, 21 March 2006 (CST) !!FYI on DevIL and [http://1.4.0|1.4.0] RC2 There are still some linkages to DevIL active. It doesn't seem to work and doesn't appear to interfere with anything, however if you try to run an application that cannot access the Ogre .dll's on a WinXP system, you will see an error message saying the application cannot find DevIL.dll ;) --((User:Psionprime|psionprime))
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