History: SoC2012 Volume Rendering with LOD aimed at terrain
Preview of version: 4
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Table of contents
Project Information
Proposal and discussion thread: http://www.ogre3d.org/forums/viewtopic.php?f=13&t=69449
Mercurial repository: https://bitbucket.org/philiplb/ogrevolumeterrain/
Weekly Progress
2012-04-29
- Done so far: Some CSG VolumeSource, untested 3d texture VolumeSource, generating an Octree out of the volume with debug visualization
- Forked Ogres Repo
- Ported playground project from own application to an Ogre sample project
- Adjusted all code to Ogres style guide
- Wiki page created
2012-05-06
More warmup and making a comfortable environment.
- SDKTray TextBox, Main Sample class is registered as LogListener and fills it.
- Checkbox for showing and hiding the octree.
- Hotkey "h" hides/shows all UI elements, nice for screenshots.
- Read the first half of "Effective C++" 3rd edition to brush up my C++ knowledge. Highly recommended book!
13.05.2012
As the Summer of Code hasn't officially started yet and also my Thesis waits for some formal stuff, I tackled
mostly stuff which is nice but not super directly relevant to the LOD isosurfacing: Triplanar Texturing! And
some other small stuff. 😊
- Triplanar Texturing with a small test-mesh, implemented as CG shader.
- Finished "Effective C++". Now that went into detail...
- Began a DualCell class which currently just holds 8 corners and can add them to a manual object for debug visualization. Next step is to traverse the octree and generate the duall cell grid.