History: SoC2012 Implementation of Off-Screen Particles
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Project covers implementation of "GPU gems 3. Chapter 23. High-Speed, Off-Screen Particles"
from: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch23.html.
It is being realised during "Google Summer of Code 2012".
Student assigned to the project: Karol Badowski.
Promotor of the project: Assaf Raman.
Project repository is a fork of OGRE mercurial repository (revision 8d3b960cce3e),
aviable at: https://bitbucket.org/KarolBadowski/ogre-gsoc2012-offscreenparticles
Project discussion thread on official OGRE forum: http://www.ogre3d.org/forums/viewtopic.php?f=13&t=69771
Milestones:
preparation before implementation:
requirements specification
UML diagrams
reading tutorials
understanding documentation
depth acquisition:
downsampled rendering:
render target merging & shaders:
mixed resolution rendering: