Skip to main content
History: Simple text in MOGRE
View published page
Source of version: 9
(current)
This is a simple class to manage the display of text overlays with truetype fonts in ((MOGRE|Mogre)). {maketoc} Discussion thread: [http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=11839|here] !How to use it permanent text: {CODE(wrap="1", colors="c#")} //in the SceneCreation stuff TextManager myTextManager = new TextManager(); myTextManager.AddText(new Text("Hello World !") { Position = new System.Drawing.Point(10,10) }); myTextManager.AddText(new Text("Merry X Mas") { Position = new System.Drawing.Point(10,30) }); myTextManager.AddText(new Text("And A happy New YEAR !") { Position = new System.Drawing.Point(10, 50) }); myTextManager.ShowAllText(); {CODE} adding & removing a text: {CODE(wrap="1", colors="c#")} string myTextHandle; myTextHandle = myTextManager.AddText(new Text("This is a temporary message.") { Position = new System.Drawing.Point(10, 70) }; myTextManager.ShowAllText(); myTextManager.RemoveText(myTextHandle); {CODE} !The class All needed code is included to this class. Copy and paste this to a *.cs file. You can get the fonts here: [http://www.dafont.com/liberation-sans.font|Liberation Sans] [http://www.dafont.com/liberation-mono.font|Liberation Mono] Or alter the code to use any other truetype fonts. {CODE(wrap="1", colors="c#")} using System; using System.Collections.Generic; using System.Text; using Mogre; namespace Ogre.Modules { public class TextManager { OverlayContainer _OverlayPanel; Overlay _TextOverlay; private uint textCounter; public TextManager() { this.Initalize(); } private void Initalize() { // Create the font resources // add the path to your resources.cfg // for example: // Default | ../../../Media/fonts | ../../../Media/fonts.zip Load("LiberationSans-Regular.ttf", Font.Default, 26); Load("LiberationSans-Bold.ttf", Font.DefaultBold, 28); Load("LiberationSans-Italic.ttf", Font.DefaultItalic, 26); Load("LiberationMono-Regular.ttf", Font.Console, 26); // Create the overlay panel _OverlayPanel = OverlayManager.Singleton.CreateOverlayElement("Panel", new Guid().ToString()) as OverlayContainer; _OverlayPanel.MetricsMode = GuiMetricsMode.GMM_PIXELS; _OverlayPanel.SetPosition(10, 10); _OverlayPanel.SetDimensions(300, 120); _TextOverlay = OverlayManager.Singleton.Create(new Guid().ToString()); _TextOverlay.Add2D(_OverlayPanel); } private void Load(string fontFileName, string fontRef, int size) { ResourcePtr font = FontManager.Singleton.Create(fontRef, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME); font.SetParameter("type", "truetype"); font.SetParameter("source", fontFileName); font.SetParameter("size", size.ToString()); font.SetParameter("resolution", "96"); font.Load(); } public void HideAllText() { _TextOverlay.Hide(); } public void ShowAllText() { _TextOverlay.Show(); } //returns a texthandle public string AddText(Text text) { _OverlayPanel.AddChild(text._TextArea); return text._TextArea.Name; } public void RemoveText(Text text) { _OverlayPanel.RemoveChild(text._TextArea.Name); OverlayManager.Singleton.DestroyOverlayElement(text._TextArea.Name); } public void RemoveText(string textAreaName) { _OverlayPanel.RemoveChild(textAreaName); OverlayManager.Singleton.DestroyOverlayElement(textAreaName); } } public class Text { public TextAreaOverlayElement _TextArea; public string TextName = Guid.NewGuid().ToString(); public Text(string caption) { _TextArea = OverlayManager.Singleton.CreateOverlayElement("TextArea", TextName) as TextAreaOverlayElement; _TextArea.MetricsMode = GuiMetricsMode.GMM_PIXELS; _TextArea.SetPosition(0, 0); _TextArea.SetDimensions(300, 120); _TextArea.CharHeight = 20; _TextArea.FontName = Font.Default; _TextArea.Caption = caption; _TextArea.Colour = ColourValue.White; } public void Hide() { _TextArea.Hide(); } public void Show() { _TextArea.Show(); } public System.Drawing.Point Position { set { _TextArea.SetPosition(value.X, value.Y); } get { return new System.Drawing.Point((int)_TextArea._getLeft(), (int)_TextArea._getTop()); } } public string FontName { set { _TextArea.FontName = value; } get { return _TextArea.FontName; } } public float CharacterHeight { set { _TextArea.CharHeight = value; } get { return _TextArea.CharHeight; } } public string Caption { set { _TextArea.Caption = value; } get { return _TextArea.Caption; } } public ColourValue Color { set { _TextArea.Colour = value; } get { return _TextArea.Colour; } } public ColourValue ColorTop { set { _TextArea.ColourTop = value; } get { return _TextArea.ColourTop; } } public ColourValue ColorBottom { set { _TextArea.ColourBottom = value; } get { return _TextArea.ColourBottom; } } } public class Font { public const string Default = "FONT.DEFAULT"; public const string DefaultBold = "FONT.DEFAULT.BOLD"; public const string DefaultItalic = "FONT.DEFAULT.ITALIC"; public const string Console = "FONT.CONSOLE"; } } {CODE} !!See also * ((MOGRE MovableText by Billboards)) - shows text, clamped to a SceneNode * ((MOGRE MovableText)) - shows text, clamped to a {LEX()}SceneNode{LEX} * ((MovableTextOverlay)) - shows text, clamped to a SceneNode * ((Easy Debug Text for MOGRE)) - shows a text, which can be updated * ((SpriteManager2d)) | ((MOGRE SpriteManager2d)) - code snippet * ((OgreSprites)) - similar, but without use of ''Billboard'' * ((ManualObject 2D)) * {LEX()}Overlay{LEX} * {LEX()}Billboard{LEX} * {LEX()}GUI{LEX} - several gui systems
Search by Tags
Search Wiki by Freetags
Latest Changes
Projects using OGRE
Building Your Projects With CMake
Compiled API Reference
Overlay Editor
Introduction - JaJDoo Shader Guide - Basics
RT Shader System
RapidXML Dotscene Loader
One Function Ogre
One Function Ogre
...more
Search
Find
Online Users
350 online users
OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username
Password
CapsLock is on.
Remember me (for 1 year)
Log in