OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username:
Password:
CapsLock is on.
Remember me (for 1 year)
Log in
Home
Tutorials
Tutorials Home
Basic Tutorials
Intermediate Tutorials
Mad Marx Tutorials
In Depth Tutorials
Older Tutorials
External Tutorials
Cookbook
Cookbook Home
CodeBank
Snippets
Experiences
Ogre Articles
Libraries
Libraries Home
Alternative Languages
Assembling A Toolset
Development Tools
OGRE Libraries
List of Libraries
Tools
Tools Home
DCC Tools
DCC Tutorials
DCC Articles
DCC Resources
Assembling a production pipeline
Development
Development Home
Roadmap
Building Ogre
Installing the Ogre SDK
Setting Up An Application
Ogre Wiki Tutorial Framework
Frequently Asked Questions
Google Summer Of Code
Help Requested
Ogre Core Articles
Community
Community Home
Projects Using Ogre
Recommended Reading
Contractors
Wiki
Immediate Wiki Tasklist
Wiki Ideas
Wiki Guidelines
Article Writing Guidelines
Wiki Styles
Wiki Page Tracker
Ogre Wiki Help
Ogre Wiki Help Overview
Help - Basic Syntax
Help - Images
Help - Pages and Structures
Help - Wiki Plugins
Toolbox
Freetags
Categories
List Pages
Structures
Trackers
Statistics
Rankings
List Galleries
Ogre Lexicon
Comments
History: SDK Hack
View page
Source of version: 4
(current)
!!Modifying The Pre-built SDK __WARNING:__ This tutorial involves the editing of a DLL, so I suggest you backup the DLL beforehand just to be safe. This tutorial covers modifying the prebuilt Ogre SDK. To do so, you need a resource hacker. I use XN Resource Editor which can be found [http://www.wilsonc.demon.co.uk/d10resourceeditor.htm|here]. Once you have a resource hacker, you should look for the file OgrePlatform (or OgreMain) in your ''bin/release'' directory. Once found, open it using XN Resource Editor and then you sould see this: {img src="img/wiki_up/Res.PNG" alt="Res.PNG"} !!Modifying The Image The image should have a name of bitmap/106, like this: {img src="img/wiki_up/Res2.PNG" alt="Res2.PNG"} The image should be the default Ogre logo. You can export this to change it using the Resource menu. Then you can import the image back into the DLL using the same menu. Remember to backup the original OgrePlatform_d.dll. __Note:__ I suggest you don't go poking around changing the DLL, just the bitmap. --- Alias: (alias(Sdkhack))
Search by Tags
Search Wiki by Freetags
Latest Changes
IDE Eclipse
FMOD SoundManager
HDRlib
Building Ogre V2 with CMake
Ogre 2.1 FAQ
Minimal Ogre Collision
Artifex Terra
OpenMB
Advanced Mogre Framework
MogreSocks
...more
Search
Find
Advanced
Search Help
Online Users
130 online users