History: PyOgre Tutorial3
Source of version: 2 (current)
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CellShading Demo with PyOgre (example can be found in pyogre example folder)
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{CODE(wrap="1", colors="python")} # This code is in the Public Domain
import pyogre.ogre as ogre
import SampleFramework as sf
# Custom parameter bindings
CUSTOM_SHININESS = 1
CUSTOM_DIFFUSE = 2
CUSTOM_SPECULAR = 3
class CelShadingApplication(sf.Application):
def _createScene(self):
sceneManager = self.sceneManager
capabilities = ogre.Root.getSingleton().renderSystem.capabilities
if not capabilities.hasCapability(ogre.RSC_VERTEX_PROGRAM) or not capabilities.hasCapability(ogre.RSC_FRAGMENT_PROGRAM):
raise ogre.Exception(111, 'Your card does not support vertex and fragment programs, so cannot run this demo. Sorry!', 'celshadingdemo.py')
# Accept default settings: point light, white diffuse, just set position
light = sceneManager.createLight('MainLight')
self.rotationNode = sceneManager.rootSceneNode.createChildSceneNode()
self.rotationNode.createChildSceneNode((20,40,50)).attachObject(light)
# create head entity
entity = sceneManager.createEntity('head', 'ogrehead.mesh')
self.camera.position = (20, 0, 100)
self.camera.lookAt(0, 0, 0)
# eyes
sub = entity.getSubEntity(0)
sub.materialName = 'Examples/CelShading'
sub.setCustomParameter(CUSTOM_SHININESS, (35.0, 0.0, 0.0, 0.0))
sub.setCustomParameter(CUSTOM_DIFFUSE, (1.0, 0.3, 0.3, 1.0))
sub.setCustomParameter(CUSTOM_SPECULAR, (1.0, 0.6, 0.6, 1.0))
# skin
sub = entity.getSubEntity(1)
sub.materialName = 'Examples/CelShading'
sub.setCustomParameter(CUSTOM_SHININESS, (10.0, 0.0, 0.0, 0.0))
sub.setCustomParameter(CUSTOM_DIFFUSE, (0.0, 0.5, 0.0, 1.0))
sub.setCustomParameter(CUSTOM_SPECULAR, (0.3, 0.5, 0.3, 1.0))
# earring
sub = entity.getSubEntity(2)
sub.materialName = 'Examples/CelShading'
sub.setCustomParameter(CUSTOM_SHININESS, (25.0, 0.0, 0.0, 0.0))
sub.setCustomParameter(CUSTOM_DIFFUSE, (1.0, 1.0, 0.0, 1.0))
sub.setCustomParameter(CUSTOM_SPECULAR, (1.0, 1.0, 0.7, 1.0))
# teeth
sub = entity.getSubEntity(3)
sub.materialName = 'Examples/CelShading'
sub.setCustomParameter(CUSTOM_SHININESS, (20.0, 0.0, 0.0, 0.0))
sub.setCustomParameter(CUSTOM_DIFFUSE, (1.0, 1.0, 0.7, 1.0))
sub.setCustomParameter(CUSTOM_SPECULAR, (1.0, 1.0, 1.0, 1.0))
sceneManager.rootSceneNode.createChildSceneNode().attachObject(entity)
self.renderWindow.getViewport(0).backgroundColour = (1, 1, 1)
def _createFrameListener(self):
self.frameListener = CelShadingListener(self.renderWindow, self.camera, self.rotationNode)
self.root.addFrameListener(self.frameListener)
class CelShadingListener(sf.FrameListener):
def __init__(self, renderWindow, camera, rotationNode):
sf.FrameListener.__init__(self, renderWindow, camera)
self.rotationNode = rotationNode
def frameStarted(self, frameEvent):
self.rotationNode.yaw(ogre.Radian(ogre.Degree(frameEvent.timeSinceLastFrame * 30)))
return sf.FrameListener.frameStarted(self, frameEvent)
if __name__ == '__main__':
application = CelShadingApplication()
application.go()
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