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History: Projects using OGRE

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            {TRANSCLUDE(page="Layout_div6",img="1732")}{DIV(class="bigBold")}Projects Using OGRE{DIV}{TRANSCLUDE}
{BOX()}__If you find a project that uses OGRE, feel free to add a link to it here.__  You may also want to use:
* [http://www.ogre3d.org/forums/viewforum.php?f=11|Showcase] in Ogre forums
* [http://www.ogre3d.org/gallery/album/72157613447657691/Featured_Projects.html|Flickr album] with many nice screenshots of Ogre projects
Use this format: {MONO()}link | description{MONO}
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Don't worry about sorting; the table sorts the entries automatically. 
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* Please correct or delete dead links.
* Deleted links can be recovered from the [http://www.ogre3d.org/tikiwiki/tiki-pagehistory.php?page=Projects+using+OGRE|wiki history for this page] if you need them.
* Please add the type of license to open source projects.
* Please move dead open source projects to (alias(Inactive Projects)), as without maintenance they aren't of much use to anyone.
* For commercial and academic projects, please use your judgment as to whether the project should be moved to (alias(Inactive Projects)) or not.
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!Games

see ((Ogre3D Steam Games Sales Charts|Ogre3D Steam Games Sales Charts))

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!Scientific Applications
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://portail.rmingenierie.net/ingenierie/kinapsys|Kinapsys] | It is a system that provides the overall management of the patient in the context of a functional rehabilitation through fun exercises specifically developed for therapeutic purposes.
[http://www.anomalousmedical.com/|Anomalous Medical] | 3D anatomy simulation.
[http://www.ogre3d.org/tikiwiki/User%3ABeauty|CViewVR] | A visualization environment with sonar sensor simulation for underwater vehicles which are navigated by external behavior simulators. It's aim is to support the development and validation of control systems for autonomous underwater vehicles (AUV), which are used for seabed measurement, pipeline inspection, reservoir inspection, etc.
[http://vidusayura.wordpress.com|Vidusayura Ship Simulator] | Virtual Learning and Training Environment of Maritime Education (Collaborative effort of ''Sri Lanka Navy'' and ''University of Colombo School of Computing''). For details look to [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=62475|this forum topic], that [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=62301|second forum topic] and the [http://vidusayura.wordpress.com|official blog].
[http://www.virca.hu/|VirCA] | The Virtual Collaboration Arena (VirCA) framework is a pilot virtual collaboration system of the Future Internet.
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!Engines, Frameworks, and Plugins
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://sourceforge.net/projects/ogreoggsound/|OgreOggSound]|wrapper around OpenAL to quickly add 2D/3D audio to applications. (MIT)
[http://sourceforge.net/apps/mediawiki/oge/index.php?title=Main_Page|OGE - Open Game Engine] | Open-Source cross-platform game engine for multi-genre, multi-threaded, C++, Object/Component design, editor (material, level,...), dual license (LGPL, commercial)
[https://github.com/gamekit-developers/gamekit|gamekit] | A cross-platform 3D game engine using Ogre or Irrlicht and Bullet for Windows, Linux, Mac, Android and iPhone. (MIT)
[https://bitbucket.org/galaktor/llcoi|llcoi] | low level C Ogre interface.  (MIT)
[http://www.ogitor.org/|Ogitor] | Scenebuilder for Ogre, with terrain editing, plugin based. (MIT)
[http://www.fxpression.com|Particle Universe] | Particle system plugin, with more features and possibilities than Ogre's build-in particle plugin.
((Caelum)) | An easy-to-use sky and atmosphere plug-in/library for Ogre.
[http://www.openspace3d.com|OpenSpace3D] | OpenSpace3D is an Open Source platform for the development of real time and interactive 3D project, writed in SCOL, and using Ogre as renderer. OpenSpace3D allows you to create full applications by assembling functions without programming. This platform is currently in active development. (LGPL)
[http://sourceforge.net/projects/guce/|GUCE] | Cross-platform engine, LGPL generic engine, build ontop of GUCEF and Ogre.
[http://sourceforge.net/projects/gucef/|GUCEF] | Cross-platform framework, LGPL license, used by the GUCE engine which uses Ogre. Aims to provide complete O/S abstraction with easy to use well-designed OO facilities. It has no dependencies of its own. Fully extensible and plugable.
[http://www.neoaxis.com|NeoAxis Game Engine] | All-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. Includes many editors for scenes, physics, materials, particles etc. Uses C# for scripting. Non-commerical free licence as well as commerical licences available. Windows, Mac OS X supported.
[http://www.chi-ad.com/Skyline/SDN/ | Skyline] | Skyline Game-Development Engine
[http://kohedlostudio.forum2x2.ru/ | Imperial GDK] | Imperial Game Engine, AAA class game engine for NextGen 3D games of all genres. Free for noncommercial using, and low cost commercial license, or sales precentage license, or license for poor developers, by personal dialogue.
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Alias: (alias(Projects_Using_OGRE))

        

History

Information Version
Sat 28 of Dec, 2024 15:48 GMT-0000 paroj 238
Sat 04 of Nov, 2017 16:13 GMT-0000 paroj 237
Mon 24 of Aug, 2015 13:58 GMT-0000 Crystal Hammer moved Skyscraper to inactive, doesn't fit this showcase list 236
Mon 24 of Aug, 2015 13:57 GMT-0000 Crystal Hammer OpenMW not using Ogre since Jul 2015 235
Mon 24 of Aug, 2015 11:51 GMT-0000 Crystal Hammer fix missing . and capitals 234
Mon 24 of Aug, 2015 08:54 GMT-0000 Crystal Hammer same 233
Mon 24 of Aug, 2015 08:53 GMT-0000 Crystal Hammer shorter descr, to the point, also if not commercial there will be a license 232
Mon 24 of Aug, 2015 08:48 GMT-0000 Crystal Hammer dates 231
Mon 24 of Aug, 2015 08:43 GMT-0000 Crystal Hammer inactive Escape from Toxic Swamps 3D 230
Mon 24 of Aug, 2015 08:42 GMT-0000 Crystal Hammer to inactive: Pacific Storm 2006 and Supremacy 2004 229
Mon 24 of Aug, 2015 08:40 GMT-0000 Crystal Hammer dates 228
Mon 24 of Aug, 2015 08:32 GMT-0000 Crystal Hammer fix 227
Mon 24 of Aug, 2015 08:30 GMT-0000 Crystal Hammer added SR ar RoR videos 226
Mon 24 of Aug, 2015 08:26 GMT-0000 Crystal Hammer dates 225
Mon 24 of Aug, 2015 08:22 GMT-0000 Crystal Hammer description update 224
Mon 24 of Aug, 2015 08:19 GMT-0000 Crystal Hammer fix Torchlight description, don't cite 223
Mon 24 of Aug, 2015 08:14 GMT-0000 Crystal Hammer date, style 222
Mon 24 of Aug, 2015 08:12 GMT-0000 Crystal Hammer to inactive Druid, 2010 221
Mon 24 of Aug, 2015 07:56 GMT-0000 Crystal Hammer inactive Mulver, 2008 220
Mon 24 of Aug, 2015 07:14 GMT-0000 Crystal Hammer 219
Mon 24 of Aug, 2015 07:13 GMT-0000 Crystal Hammer inactive Pseudoform 2010 218
Mon 24 of Aug, 2015 07:08 GMT-0000 Crystal Hammer inactive ThunderWheels 2012 217
Mon 24 of Aug, 2015 07:03 GMT-0000 Crystal Hammer Zombie Driver, date 2009 216
Mon 24 of Aug, 2015 07:01 GMT-0000 Crystal Hammer inactive Tile Racer, 2008 215
Mon 24 of Aug, 2015 06:50 GMT-0000 Crystal Hammer inactive Legend of Crystal Valley 2009 214