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History: Projects using OGRE

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            {BOX()}__If you have a project that you're working on using OGRE, feel free to add a reference to it here. Link to your homepage, give us an overview of the project, whatever.__
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Don't worry about sorting: the table sorts the entries automatically. Use this format: {MONO()}link | description{MONO}
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!!Games
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://www.alliancethegame.com|Alliance: The Silent War] | Historic FPS dated in the contemporary period since WWI.
[http://www.deck13.com/english/ankh.html|Ankh] | Point-and-click adventure set in ancient Egypt
[http://www.antharia.org|Antharia] | RPG/Adventure Medieval Fantastic game.
[http://www.aridocean.com|Arid Ocean] | Marine Life Simulation.
Axiomatic | FPS-style space shooter. Commercial project with free demo.
[http://www.hiveworkshop.com/forums/f582/|Celestial Blue] | RPG where you play as an animal on a post-apocalyptic world. (No real website yet)
[http://www.geocities.com/damiengerhardy/deballmg.html|DEBall Minigolf] |
[http://diredesire.bravehost.com/|Dire Desire] | A fantasy RPG with turn-based combat, developed by Gimpy Snail Games
[http://wiki.worldforge.org/wiki/Ember|Ember] | A client for the Worldforge project. GPL.
[http://www.excelsior-online.org/|EXCELSIOR Saga] | A RPG incl. its own Toolset (like NWN1).
[http://vera.deps.ru/modules/news/|Faith of Fallen] | Way of the Warrior - third person fantasy action. Russian.
[http://www.deps.ru/modules/news/|Way of the Warrior] | Faith of Fallen - MMORPG. Russian.
[http://www.grall.freejoomlas.com/|GraLL - Take The Test] | Strategy/action/puzzle game set in the future, involving robots.
[http://www.highlanderdeepcut.com|Highlander Deep Cut ] | Action/Adventure game based on the Highlander universe. ( Highlander video game )
[http://www.dreadnoughtproject.org/heinrich/main.htm|Imperial U Flotilla 1914-1918] | WWI Submarine simulator.
[http://www.iris2.de|Iris2 UO 3D-Client] | Iris2 is a highly customizable cross-platform open-source 3D client for playing the MMORPG "Ultima Online" (tm) on Freeshards.
[http://www.kartsim.com/|KartSim] | An accurate Kart simulator with advanced graphics and realtime segmented chassis physics.%%%Ogre thread with screenshots [http://www.ogre3d.org/phpBB2/viewtopic.php?t=39101&highlight=kartsim|here]
[http://www.lofigames.com/|Kenshi] | Free roaming squad-based RPG
[http://ogrescript.sourceforge.net/|Jetstream] | Top down shoot-em-up
[http://locv.cateia.com|Legend of Crystal Valley] | 2.5D Point-and-click adventure game. See ((Experiences:LOCV))
[http://cms.sphinx-studio.fr/|Long Forgotten Earth ] | RPG-Adventure game in a Sci-Fi universe.
[http://www.medieval-kingdoms.com/|Medieval Kingdoms] |
[http://www.spelagon.com/mulver/index.html|Mulver] | Cartoon themed 3D Platform game
[http://www.mundodosdragoes.com/|Mundo dos Dragões] | A Fantasy/Medieval MMORPG project in developing ( In Brazilian Portuguese )
[http://www.blueprintgames.com/|Midnight Manhattan] | A virtual Manhattan where you must fight against gangs in order to survive.
[http://www.motorm4x.com/|Motorm4x] | Non-formulaic offroad racing simulator
[http://motorsport-sim.org|Motorsport] | A realistic simulator of wheeled vehicles
[http://www.notruf112-dasspiel.de/|Notruf 112 'Bis zum letzten Atemzug'] | An fire fighter and rescue service simulation (german only atm)
[http://www.pacificstorm.net|Pacific Storm] | A global RTS, tactical war-game and an air simulator, all in one
[http://openfrag.org|OpenFrag] | A first person shooter
[http://www.openlancer.org|Openlancer] | An Elite-style space/ground combat sim and action RPG hybrid (GPL), which leverages heavy use of dynamic content,%%%also a collection of new middleware engines (LGPL) and two sister game projects.
[http://ogrian.sourceforge.net|Ogrian Carpet] | A fantasy FPS with RTS elements
[http://www.OriginsOfHumanity.com|Origins of Humanity] | A massively multiplayer online space combat simulation game in a persistent universe. (in development).
[http://overdrive.teambr.com/|Overdrive] | Combat racing game set in post-apocalyptic Paris
[http://pentachron.corvusmedia.de|Pentachron] | Realtime strategy game like Command & Conquer
[http://www.pseudoform.org|Pseudoform] | Advanced puzzle game with portals and time alteration features
[http://www.projectxenocide.com|Project Xenocide] | A game inspired by the good ol' UFO: Enemy Unknown
[http://www.team-pantheon.de/projekt/index.php?=&lang=en|Rastullahs Lockenpracht] | A RPG based on The Dark Eye
[http://www.brokenentertainment.com/|Realm of the Lich King] | A turn based strategy game set in a fantasy world.
[http://www.rigsofrods.com|Rigs Of Rods] | Highly advanced Node/Beam all in one vehicle simulation.
[http://www.shorthike.com|Short Hike] | Space station simulator
[http://www.snakeworldsgame.com/jade.php?showpage=gallery|Snakeworlds] | Play the famous game classic, but now on spheres / globes! __*Released*__ on 4/3/09.
[http://www.sonate.info|Sonate] | A Musical Adventure game
[http://walaber.com/|Stunt Playground] | 3D driving and scene editing with powerful physics, replays, etc
[http://www.supremacygame.com|Supremacy: Four Paths To Power] |
[http://funguloids.sourceforge.net|Those Funny Funguloids!] | A collect-mushrooms-in-outer-space game
[http://templeofblocs.mangokiwi.com|Temple Of Blocs] | A puzzle game with character. (Interneal Server Error 20 Feb 2007)
[http://tibor.cateia.com|Tibor: Tale of a Kind Vampire] | A classic platform game. See ((Experiences:Tibor))
[http://tileracer.model-view.com|Tile Racer] | A freeware stunt racing game.
[http://www.g-boot.com|ThunderWheels] | Top-down perspective racing game, Super Off Road-inspired.
[http://vennis.wikidot.com/vennis-internationale-2008|Vennis Internationale 2008] | Official video game of the sport of Vennis.
[http://vermund.com/|Vermund] | Medieval-type (Low tech) MMORPG
[http://vortex-game.sourceforge.net/|Vortex] | an open-source space shooter
[http://walaber.com/|Walaber's Trampoline] | Trampoline simulation WIP with realistic trampoline physics and ragdoll crashes!
[http://wus.cateia.com|World under Siege] | WW2 Turn-based-strategy
[http://dword.dk/blog/software/ogre/yat/|YAT - Yet Another Tetris clone] | Source updated to Ogre 1.2.x.
[http://sourceforge.net/projects/ninthlife/|9th Life] | third person fantasy game
[http://www.gerwalk.net|Robotech / Macross Game] | Arcade mech combat, based in the 80's TV show: Robotech. Open source MIT license.
[http://www.focusgames.net|Billiards Complete] | billiards game
[http://www.book-of-unwritten-tales.com/|The Book of Unwritten Tales] | a classic 2.5D adventure game from KingART with an impressive art style and very tight integration of 3D elements with the pre-rendered art
[http://www.zombiedriver.com|Zombie Driver] | A top view car game with the aim to kill as many zombies as fast as possible by either driving over them or hitting with one of the various weapons
{FANCYTABLE}

!!Utilities
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://www.artifexterra3d.com|ArtifexTerra3D] | Terrain Editor & Painter
[https://opensvn.csie.org/traccgi/mage/trac.cgi|MAGE | Multi-porpose Abstract Game Editor] ''(no updates since 2006)''
[http://www.physicseditor.com/|Scythe Physics Editor] |
[http://sourceforge.net/projects/showmesh|Show Mesh] |
((Spacescape)) | Create seamless space backgrounds
{FANCYTABLE}

!!Plugins
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://www.abcmedia.se|Commercial Add-on Project] | Lee's plug-in allows Ogre to render a first depth pass so hardware occlusion query and early z out works.
[http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|Community Add-on Projects] | Description of the community addons held in OGRE's SVN repository
((Paging Scene Manager)) | greatly improved terrain scene manager
[http://www.fxpression.com|Particle Universe] | Particle system plugin, with more features and possibilities than Ogre's build-in particle plugin.
((Ogre COLLADA Plugin)) | allows an Ogre app to import a COLLADA document.
((Caelum)) | An easy-to-use sky and atmosphere plug-in/library for Ogre.
{FANCYTABLE}

!!Frameworks
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://www.VanvelzenSoftware.com|GUCEF] | cross-platform framework, LGPL license, used by the GUCE engine which uses Ogre. Aims to provide complete O/S abstraction with easy to use well-designed OO facilities. It has no dependencies of its own. Fully extensible and plugable.
[http://code.adaptableit.com/code/solar|Solar Framework] | A framework for working with Ogre. It does not depend on any libraries other than Ogre and CEGUI, thus consider it a framework instead of an engine (sound, net, physics, etc). ~~#903:__Canceled__~~
((Game Object Oriented Framework)) | The Game Object Oriented Framework (GOOF) provides generic object handling functionality, extending Ogre's existing systems. ~~#903:__Canceled__~~
[http://shattered.hastilymade.com|Shattered Ruby] | A MVC-based framework designed for fast development of games. Inspired by [http://www.rubyonrails.org|Ruby on Rails].
((PeerOS)) | The Peer Object Subscriber set of classes help us set up an Observer (aka Publisher-Subscriber) design pattern. This solves the problem of complex message handling in a large C++ application with many small pieces.
{FANCYTABLE}

!!Engines
{FANCYTABLE(head="Link|Description",sortable="y",sortList="[0,0]")}
[http://www.VanvelzenSoftware.com|GUCE] | cross-platform engine, LGPL generic engine, build ontop of GUCEF and Ogre.
[http://www.yake.org|The YAKE Engine] | cross-platform, LGPL licensed VR and game engine. Genre-independent with a rich feature set. Also available for multiple-licenses, if LGPL does not fit your needs (similar to GarageGame's OpenTnL). (Heavy Development, Fully useable, currently active)
[http://www.neoaxisgroup.com|NeoAxis Engine] | is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
[http://www.sagaengine.com/|SagaEngine] | multi-platform game engine. Ogre version under heavy development
[http://sourceforge.net/projects/oge/|OGE - Open Game Engine] | Open-Source cross-platform game engine for multi-genre, multi-threaded, C++, Object/Component design, editor (material, level,...), dual license (like ogre LGPL, commercial) __[C++ programmers needed to speed up the development]__. __~~#900:on hold since Oct 13, 2009~~__
[http://www.wreckedgames.com/forum/|WGE] | Wreckedgames Engine - From the creator of TheoraVideo pluging and OIS, comes WGE. A script (Squirrel) driven engine. It is licensed under the GPL, alternative license will be availiable. Early development.
[http://www.devcellsoftware.com/index.php|StemCell Engine] | a full game engine created with Ogre ~~#903:__Canceled__~~
{FANCYTABLE}

!!Other
* [http://graphics.ethz.ch/~brunoh/defcolstudio.html|DefColStudio] - Interactive Deformable Modeling Framework, a very impressive physics demo using Ogre and CEGUI.
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/Rumble_Game_Framework|Rumble Game Framework] - (for now) it is a collection of small tools/libraries for generic use (very young)
* [http://www.iitb.fraunhofer.de/servlet/is/13479/CViewVR.pdf?command=downloadContent&filename=CViewVR.pdf|CViewVR] - A visualization environment with sonar sensor simulation for underwater vehicles which are navigated by external behavior simulators.


        

History

Information Version
Sat 28 of Dec, 2024 15:48 GMT-0000 paroj 238
Sat 04 of Nov, 2017 16:13 GMT-0000 paroj 237
Mon 24 of Aug, 2015 13:58 GMT-0000 Crystal Hammer moved Skyscraper to inactive, doesn't fit this showcase list 236
Mon 24 of Aug, 2015 13:57 GMT-0000 Crystal Hammer OpenMW not using Ogre since Jul 2015 235
Mon 24 of Aug, 2015 11:51 GMT-0000 Crystal Hammer fix missing . and capitals 234
Mon 24 of Aug, 2015 08:54 GMT-0000 Crystal Hammer same 233
Mon 24 of Aug, 2015 08:53 GMT-0000 Crystal Hammer shorter descr, to the point, also if not commercial there will be a license 232
Mon 24 of Aug, 2015 08:48 GMT-0000 Crystal Hammer dates 231
Mon 24 of Aug, 2015 08:43 GMT-0000 Crystal Hammer inactive Escape from Toxic Swamps 3D 230
Mon 24 of Aug, 2015 08:42 GMT-0000 Crystal Hammer to inactive: Pacific Storm 2006 and Supremacy 2004 229
Mon 24 of Aug, 2015 08:40 GMT-0000 Crystal Hammer dates 228
Mon 24 of Aug, 2015 08:32 GMT-0000 Crystal Hammer fix 227
Mon 24 of Aug, 2015 08:30 GMT-0000 Crystal Hammer added SR ar RoR videos 226
Mon 24 of Aug, 2015 08:26 GMT-0000 Crystal Hammer dates 225
Mon 24 of Aug, 2015 08:22 GMT-0000 Crystal Hammer description update 224
Mon 24 of Aug, 2015 08:19 GMT-0000 Crystal Hammer fix Torchlight description, don't cite 223
Mon 24 of Aug, 2015 08:14 GMT-0000 Crystal Hammer date, style 222
Mon 24 of Aug, 2015 08:12 GMT-0000 Crystal Hammer to inactive Druid, 2010 221
Mon 24 of Aug, 2015 07:56 GMT-0000 Crystal Hammer inactive Mulver, 2008 220
Mon 24 of Aug, 2015 07:14 GMT-0000 Crystal Hammer 219
Mon 24 of Aug, 2015 07:13 GMT-0000 Crystal Hammer inactive Pseudoform 2010 218
Mon 24 of Aug, 2015 07:08 GMT-0000 Crystal Hammer inactive ThunderWheels 2012 217
Mon 24 of Aug, 2015 07:03 GMT-0000 Crystal Hammer Zombie Driver, date 2009 216
Mon 24 of Aug, 2015 07:01 GMT-0000 Crystal Hammer inactive Tile Racer, 2008 215
Mon 24 of Aug, 2015 06:50 GMT-0000 Crystal Hammer inactive Legend of Crystal Valley 2009 214