History: Projects using OGRE
Source of version: 12
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{BOX()}__If you have a project that you're working on using OGRE, feel free to add a reference to it here. Link to your homepage, give us an overview of the project, whatever.__{BOX}
{maketoc}
!!Games
* [http://www.alliancethegame.com|Alliance: The Silent War] - Historic FPS dated in the contemporary period since WWI.
* [http://www.deck13.com/english/ankh.html|Ankh] - Point-and-click adventure set in ancient Egypt
* [http://www.antharia.org|Antharia] - RPG/Adventure Medieval Fantastic game.
* [http://www.aridocean.com|Arid Ocean] - Marine Life Simulation.
* Axiomatic - FPS-style space shooter. Commercial project with free demo.
* [http://www.hiveworkshop.com/forums/f582/|Celestial Blue] - RPG where you play as an animal on a post-apocalyptic world. (No real website yet)
* [http://www.geocities.com/damiengerhardy/deballmg.html|DEBall Minigolf]
* [http://diredesire.bravehost.com/|Dire Desire] - A fantasy RPG with turn-based combat, developed by Gimpy Snail Games
* [http://wiki.worldforge.org/wiki/Ember|Ember] - A client for the Worldforge project. GPL.
* [http://www.excelsior-online.org/|EXCELSIOR Saga] - A RPG incl. its own Toolset (like NWN1).
* [http://vera.deps.ru/modules/news/|Faith of Fallen] & [http://www.deps.ru/modules/news/|Way of the Warrior] - Faith of Fallen - MMORPG. Way of the Warrior - third person fantasy action. Russian.
* [http://www.grall.freejoomlas.com/|GraLL - Take The Test] - Strategy/action/puzzle game set in the future, involving robots.
* [http://www.highlanderdeepcut.com|Highlander Deep Cut ] - Action/Adventure game based on the Highlander universe. ( Highlander video game )
* [http://www.dreadnoughtproject.org/heinrich/main.htm|Imperial U Flotilla 1914-1918] - WWI Submarine simulator.
* [http://www.iris2.de|Iris2 UO 3D-Client] - Iris2 is a highly customizable cross-platform open-source 3D client for playing the MMORPG "Ultima Online" (tm) on Freeshards.
* [http://www.kartsim.com/|KartSim] - An accurate Kart simulator with advanced graphics and realtime segmented chassis physics. Ogre thread with screenshots [http://www.ogre3d.org/phpBB2/viewtopic.php?t=39101&highlight=kartsim|here]
* [http://www.lofigames.com/|Kenshi] - Free roaming squad-based RPG
* [http://ogrescript.sourceforge.net/|Jetstream] - Top down shoot-em-up
* [http://locv.cateia.com|Legend of Crystal Valley] - 2.5D Point-and-click adventure game. See ((Experiences:LOCV))
* [http://cms.sphinx-studio.fr/|Long Forgotten Earth ] - RPG-Adventure game in a Sci-Fi universe.
* [http://www.medieval-kingdoms.com/|Medieval Kingdoms]
* [http://www.spelagon.com/mulver/index.html|Mulver] - Cartoon themed 3D Platform game
* [http://www.mundodosdragoes.com/|Mundo dos Dragões] - A Fantasy/Medieval MMORPG project in developing ( In Brazilian Portuguese )
* [http://www.blueprintgames.com/|Midnight Manhattan] - A virtual Manhattan where you must fight against gangs in order to survive.
* [http://www.motorm4x.com/|Motorm4x] - Non-formulaic offroad racing simulator
* [http://motorsport-sim.org|Motorsport] - A realistic simulator of wheeled vehicles
* [http://www.notruf112-dasspiel.de/|Notruf 112 'Bis zum letzten Atemzug'] - An fire fighter and rescue service simulation (german only atm)
* [http://www.pacificstorm.net|Pacific Storm] - A global RTS, tactical war-game and an air simulator, all in one
* [http://openfrag.org|OpenFrag] - A first person shooter
* [http://www.openlancer.org|Openlancer] - An Elite-style space/ground combat sim and action RPG hybrid (GPL), which leverages heavy use of dynamic content, also a collection of new middleware engines (LGPL) and two sister game projects.
* [http://ogrian.sourceforge.net|Ogrian Carpet] - A fantasy FPS with RTS elements
* [http://www.OriginsOfHumanity.com|Origins of Humanity] - A massively multiplayer online space combat simulation game in a persistent universe. (in development).
* [http://overdrive.teambr.com/|Overdrive] - Combat racing game set in post-apocalyptic Paris
* [http://pentachron.corvusmedia.de|Pentachron] - Realtime strategy game like Command & Conquer
* [http://www.pseudoform.org|Pseudoform] - Advanced puzzle game with portals and time alteration features
* [http://www.projectxenocide.com|Project Xenocide] - A game inspired by the good ol' UFO: Enemy Unknown
* [http://www.team-pantheon.de/projekt/index.php?=&lang=en|Rastullahs Lockenpracht] - A RPG based on The Dark Eye
* [http://www.brokenentertainment.com/|Realm of the Lich King] - A turn based strategy game set in a fantasy world.
* [http://www.rigsofrods.com|Rigs Of Rods] - Highly advanced Node/Beam all in one vehicle simulation.
* [http://www.shorthike.com|Short Hike] - Space station simulator
* [http://www.snakeworldsgame.com/jade.php?showpage=gallery|Snakeworlds (3D snake game)] - Play the famous game classic, but now on spheres / globes! __*Released*__ on 4/3/09.
* [http://www.sonate.info|Sonate] - A Musical Adventure game
* [http://walaber.com/|Stunt Playground] - 3D driving and scene editing with powerful physics, replays, etc
* [http://www.supremacygame.com|Supremacy: Four Paths To Power]
* [http://funguloids.sourceforge.net|Those Funny Funguloids!] - A collect-mushrooms-in-outer-space game
* [http://templeofblocs.mangokiwi.com|Temple Of Blocs] - A puzzle game with character. (Interneal Server Error 20 Feb 2007)
* [http://tibor.cateia.com|Tibor: Tale of a Kind Vampire] - A classic platform game. See ((Experiences:Tibor))
* [http://tileracer.model-view.com|Tile Racer] - A freeware stunt racing game.
* [http://www.g-boot.com|ThunderWheels] - Top-down perspective racing game, Super Off Road-inspired.
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/Ukrainian_Rumble_2:_Heritage|Ukrainian Rumble 2: 'Heritage'] Mechanical FPS with destructible physics (inspired by MechWarrior)
* [http://vennis.wikidot.com/vennis-internationale-2008|Vennis Internationale 2008] - Official video game of the sport of Vennis.
* [http://vermund.com/|Vermund] - Medieval-type (Low tech) MMORPG
* [http://vortex-game.sourceforge.net/|Vortex] - an open-source space shooter
* [http://walaber.com/|Walaber's Trampoline] - Trampoline simulation WIP with realistic trampoline physics and ragdoll crashes!
* [http://wus.cateia.com|World under Siege] - WW2 Turn-based-strategy
* [http://dword.dk/blog/software/ogre/yat/|YAT - Yet Another Tetris clone] - Source updated to Ogre 1.2.x.
* [http://sourceforge.net/projects/ninthlife/|9th Life] - third person fantasy game
* [http://www.gerwalk.net|Robotech / Macross Game] - Arcade mech combat, based in the 80's TV show: Robotech. Open source MIT license.
* [http://www.focusgames.net|Billiards Complete] - billiards game
* [http://www.book-of-unwritten-tales.com/|The Book of Unwritten Tales] - a classic 2.5D adventure game from KingART with an impressive art style and very tight integration of 3D elements with the pre-rendered art
* [http://www.zombiedriver.com|Zombie Driver] - A top view car game with the aim to kill as many zombies as fast as possible by either driving over them or hitting with one of the various weapons
!!Utilities
* [http://www.artifexterra3d.com|ArtifexTerra3D] - Terrain Editor & Painter
* [https://opensvn.csie.org/traccgi/mage/trac.cgi|MAGE - Multi-porpose Abstract Game Editor] ''(no updates since 2006)''
* [http://www.physicseditor.com/|Scythe Physics Editor]
* [http://sourceforge.net/projects/showmesh|Show Mesh]
* ((Spacescape)) - Create seamless space backgrounds
!!Plugins
* [http://www.abcmedia.se|Commercial Add-on Project] Lee's plug-in allows Ogre to render a first depth pass so hardware occlusion query and early z out works.
* [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|Community Add-on Projects] - Description of the community addons held in OGRE's SVN repository
* ((Paging Scene Manager)) greatly improved terrain scene manager
* [http://www.fxpression.com|Particle Universe] Particle system plugin, with more features and possibilities than Ogre's build-in particle plugin.
* ((Ogre COLLADA Plugin)) allows an Ogre app to import a COLLADA document.
* ((Caelum)) An easy-to-use sky and atmosphere plug-in/library for Ogre.
!!Frameworks
* [http://www.VanvelzenSoftware.com|GUCEF] - cross-platform framework, LGPL license, used by the GUCE engine which uses Ogre. Aims to provide complete O/S abstraction with easy to use well-designed OO facilities. It has no dependencies of its own. Fully extensible and plugable.
* [http://code.adaptableit.com/code/solar|Solar Framework] - A framework for working with Ogre. It does not depend on any libraries other than Ogre and CEGUI, thus consider it a framework instead of an engine (sound, net, physics, etc). ~~#903:__Canceled__~~
* ((Game Object Oriented Framework)) - The Game Object Oriented Framework (GOOF) provides generic object handling functionality, extending Ogre's existing systems. ~~#903:__Canceled__~~
* [http://shattered.hastilymade.com|Shattered Ruby] - A MVC-based framework designed for fast development of games. Inspired by [http://www.rubyonrails.org|Ruby on Rails].
* ((PeerOS)) - The Peer Object Subscriber set of classes help us set up an Observer (aka Publisher-Subscriber) design pattern. This solves the problem of complex message handling in a large C++ application with many small pieces.
!!Engines
* [http://www.VanvelzenSoftware.com|GUCE] - cross-platform engine, LGPL generic engine, build ontop of GUCEF and Ogre.
* [http://www.yake.org|The YAKE Engine] - cross-platform, LGPL licensed VR and game engine. Genre-independent with a rich feature set. Also available for multiple-licenses, if LGPL does not fit your needs (similar to GarageGame's OpenTnL). (Heavy Development, Fully useable, currently active)
* [http://www.neoaxisgroup.com|NeoAxis Engine] - is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
* [http://www.sagaengine.com/|SagaEngine] - multi-platform game engine. Ogre version under heavy development
* [http://sourceforge.net/projects/oge/|OGE - Open Game Engine] - Open-Source cross-platform game engine for multi-genre, multi-threaded, C++, Object/Component design, editor (material, level,...), dual license (like ogre LGPL, commercial) __[C++ programmers needed to speed up the development]__. __~~#900:on hold since Oct 13, 2009~~__
* [http://www.wreckedgames.com/forum/|WGE] - Wreckedgames Engine - From the creator of TheoraVideo pluging and OIS, comes WGE. A script (Squirrel) driven engine. It is licensed under the GPL, alternative license will be availiable. Early development.
* [http://www.devcellsoftware.com/index.php|StemCell Engine] - a full game engine created with Ogre ~~#903:__Canceled__~~
!!Other
* [http://graphics.ethz.ch/~brunoh/defcolstudio.html|DefColStudio] - Interactive Deformable Modeling Framework, a very impressive physics demo using Ogre and CEGUI.
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/Rumble_Game_Framework|Rumble Game Framework] - (for now) it is a collection of small tools/libraries for generic use (very young)
* [http://www.iitb.fraunhofer.de/servlet/is/13479/CViewVR.pdf?command=downloadContent&filename=CViewVR.pdf|CViewVR] - A visualization environment with sonar sensor simulation for underwater vehicles which are navigated by external behavior simulators.