History: OgreDotNet VB.NET Intermediate Tutorial 5
Source of version: 2 (current)
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{maketoc}
!!Introduction
''__NOTE:__ This tutorial is a conversion of the C# Intermediate Tutorial 5. All the text is exactly the same (apart of the added text of course), only the code is in VB.NET''
Well, we've gotten far enough to look at the guts of ExampleApplication and rip out the important parts and build a "hello world" application using OgreDotNet. This is the first of 2 "hello world" applications. In the first part, we'll setup a basic application which ''still'' uses the OGRE Config Dialog and Resource scripts. In the second part, we'll get rid of the config dialog and customize our resource script (hopefully).
On second thought... Part 1 isn't really a traditional hello world app, since its sort of bloated, but it's still a good starting point for creating your own application framework (which should be one of your goals)
!!Getting Started
Open up your VB.NET editor and create a new Console Application. Add a new class file and put in the code that follow in the tutorial.
OK. Let's get started. Since OGRE is a fairly complex API, our starting point is fairly large. We'll need System, System.IO, System.Drawing, Math3D and OgreDotNet.
{CODE(wrap="1", colors="vbnet")} Imports System
Imports System.IO
Imports System.Drawing
Imports Math3D
Imports OgreDotNet
{CODE}
There are a few objects which are needed in OGRE no matter what. If you are not familiar with any of them, take a look at the OGRE documentation... I chose to use the same variable names as the example application... Anyway, here they are:
{CODE(wrap="1", colors="vbnet")} Public mRoot As Root = Nothing
Public mRenderWindow As RenderWindow = Nothing
Public mSceneManager As SceneManager = Nothing
Public mCamera As Camera = Nothing
Public mViewport As Viewport = Nothing
Public mEventHandler As OgreDotNet.EventHandler = Nothing
Public mDone As Boolean = False
{CODE}
I'm not 100% sure mDone is needed, but having a common variable that we can use in our delegates makes things easier. mEventHandler isn't necessary, but without it, we have no way to close the application. (unless you want a really lame ODN application that starts up then closes)
Next, since Root implements IDisposable, we'll do that too since it makes sense.
{CODE(wrap="1", colors="vbnet")} Class HelloWorldApp
Implements System.IDisposable
{CODE}
We'll need constructor, a destructor and Dispose methods. Since we don't use any unmanaged memory, we'll call Dispose from the destructor.
{CODE(wrap="1", colors="vbnet")} Public Sub New()
MyBase.New()
End Sub
Public Sub Dispose() Implements System.IDisposable.Dispose
End Sub
{CODE}
I mentioned that we're ''still'' using the resource scripts so we need a method which does that.
{CODE(wrap="1", colors="vbnet")} Protected Sub SetupResources(ByVal sFileName As String)
End Sub
{CODE}
I also decided to use the Start method since it keeps main nice & tidy.
{CODE(wrap="1", colors="vbnet")} Public Sub Start()
End Sub
{CODE}
The next three methods are the ones we need for event handling. remember that returning false in either Frame* method kills the app. KeyClicked is here since we want a way to close our app when its running fullscreen.
{CODE(wrap="1", colors="vbnet")} Protected Function FrameStarted(ByVal e As FrameEvent) As Boolean
End Function
Protected Function FrameEnded(ByVal e As FrameEvent) As Boolean
End Function
Protected Sub KeyClicked(ByVal e As KeyEvent)
End Sub
{CODE}
Last, but certainly not least, we need a Sub Main. Open up the module and put in this code:
{CODE(wrap="1", colors="vbnet")} Module Loader
Sub Main(ByVal args() As String)
End Sub
End Module
{CODE}
Here's what we've got so far:
!!!Hello World Start Code
In your class file, you should have this:
{CODE(wrap="1", colors="vbnet")} Imports System
Imports System.IO
Imports System.Drawing
Imports Math3D
Imports OgreDotNet
Namespace OgreDotNetTutorial
Class HelloWorldApp
Implements System.IDisposable
'Declare & pre-initialize the required elements
Public mRoot As Root = Nothing
Public mRenderWindow As RenderWindow = Nothing
Public mSceneManager As SceneManager = Nothing
Public mCamera As Camera = Nothing
Public mViewport As Viewport = Nothing
Public mEventHandler As OgreDotNet.EventHandler = Nothing
Public mDone As Boolean = False
'Constructor
Public Sub New()
MyBase.New()
End Sub
Public Sub Dispose() Implements System.IDisposable.Dispose
End Sub
Protected Sub SetupResources(ByVal sFileName As String)
End Sub
Public Sub Start()
End Sub
Protected Function FrameStarted(ByVal e As FrameEvent) As Boolean
End Function
Protected Function FrameEnded(ByVal e As FrameEvent) As Boolean
End Function
Protected Sub KeyClicked(ByVal e As KeyEvent)
End Sub
End Class
End Namespace
{CODE}
In your module file you should have this:
{CODE(wrap="1", colors="vbnet")} Module Loader
Sub Main(ByVal args() As String)
End Sub
End Module
{CODE}
!!Initializing the required objects
We've already declared all the required objects and it makes sense to use the constructor to initialize them.. Find the constructor and lets go to work:
{CODE(wrap="1", colors="vbnet")} 'Create the Root object
mRoot = New Root
'Setup OGRE resources
SetupResources("resources.cfg")
'Show the config Dialog
If mRoot.ShowConfigDialog = False Then
mRoot.Dispose()
Return
End If
'Initialize the RenderWindow
mRenderWindow = mRoot.Initialise(True, "[Tutorial 1] Hello World!")
'Initialize the SceneManager
mSceneManager = mRoot.CreateSceneManager(Convert.ToUInt16(SceneType.Generic), "HelloOgreDontNetSceneManager")
mSceneManager.SetAmbientLight(Color.White)
'Initialize the Camera
mCamera = mSceneManager.CreateCamera("HelloCamera")
mCamera.SetPosition(0, 0, -200)
mCamera.LookAt = New Vector3(0, 0, 0)
mCamera.NearClipDistance = 5
'Initialize the Viewport
mViewport = mRenderWindow.AddViewport(mCamera)
mViewport.BackgroundColor = Color.Black
mCamera.AspectRatio = (float)mViewport.ActualWidth / mViewport.ActualHeight
'Do some "manager" setup.
ResourceGroupManager.getSingleton().initialiseAllResourceGroups()
MaterialManager.Instance.SetDefaultTextureFiltering(TextureFilterOptions.TfoBilinear)
MaterialManager.Instance.SetDefaultAnisotropy(Convert.ToUInt32(1))
TextureManager.Instance.SetDefaultNumMipmaps(Convert.ToUInt32(5))
'Create and Setup the event handler
mEventHandler = New OgreDotNet.EventHandler(mRoot, mRenderWindow)
mEventHandler.SubscribeEvents()
AddHandler mEventHandler.FrameStarted, AddressOf Me.FrameStarted
AddHandler mEventHandler.FrameEnded, AddressOf Me.FrameEnded
AddHandler mEventHandler.KeyClicked, AddressOf Me.KeyClicked
'Create the Scene
Dim ent As Entity
Dim node As SceneNode
mSceneManager.SetAmbientLight(Color.White)
ent = mSceneManager.CreateEntity("Robot", "robot.mesh")
Node = mSceneManager.GetRootSceneNode().CreateChildSceneNode("RobotNode")
Node.AttachObject(ent)
Node.SetPosition(0, 0, 0)
{CODE}
!!A minimal set of event handlers
There's really only 3 functions which we need here and they are all really basic.
FrameStarted checks if the user wants the window closed
{CODE(wrap="1", colors="vbnet")} Protected Function FrameStarted(ByVal e As FrameEvent) As Boolean
If mRenderWindow.Closed = False And mDone = False Then
Return True
End If
End Function
{CODE}
FrameEnded does absolutely nothing..
{CODE(wrap="1", colors="vbnet")} Protected Function FrameEnded(ByVal e As FrameEvent) As Boolean
Return True
End Function
{CODE}
KeyClicked simply looks for the escape key and sets the done variable.
{CODE(wrap="1", colors="vbnet")} Protected Sub KeyClicked(ByVal e As KeyEvent)
Select Case e.KeyCode
Case KeyCode.Escape
mDone = True
End Select
End Sub
{CODE}
!!Parsing resources.cfg
I'm not going to go into detail about this. For now, lets just wave our hands at it wait until the part 2 to examine what's actually going on.
{CODE(wrap="1", colors="vbnet")} Protected Sub SetupResources(ByVal sFileName As String)
'//Initialiser.SetupResources(sFileName);
Dim sr As StreamReader = New StreamReader(sFileName)
Dim secName As String = "", sLocType, sarchName
Dim line As String
Do While sr.Peek() >= 0
line = sr.ReadLine
Dim x As Integer = line.IndexOf("#")
If x > -1 Then
line = line.Substring(0, x)
End If
line = line.Trim
If line.Length > 0 Then
If line.Chars(0) = "[" Then
secName = line.Substring(1, line.Length - 2)
ElseIf secName.Length > 0 Then
x = line.IndexOf("=")
If x <= 0 Then
Throw New Exception("Invalid line in resource file " + sFileName)
End If
sLocType = line.Substring(0, x)
sarchName = line.Substring(x + 1)
''Console.WriteLine("-- SetupResources {0}, {1}, {2}", sarchName, sLocType, secName)
ResourceGroupManager.getSingleton.addResourceLocation(sarchName, sLocType, secName)
End If
End If
Loop
End Sub
{CODE}
!!Starting the rendering loop
Calling Root's StartRendering method kicks off the OGRE loop.
{CODE(wrap="1", colors="vbnet")}
Public Sub Start()
mRoot.StartRendering()
End Sub
{CODE}
Next, in main, we'll create our app and start it, place this code in your sub main in the module:
{CODE(wrap="1", colors="vbnet")} Sub Main(ByVal args() As String)
Dim app As OgreDotNetTutorial.HelloWorldApp
Try
app = New OgreDotNetTutorial.HelloWorldApp
app.Start()
Catch ex As Exception
Console.WriteLine("## Exception " & ex.Message & vbCrLf & ex.Source)
Finally
Try
app.Dispose()
Catch ex As Exception
Console.WriteLine("## Exception Dispose " & ex.Message & vbCrLf & ex.Source)
End Try
End Try
End Sub
{CODE}
Also put the same Imports on top of it as in your class file.
!!Disposing of Root
Since Root implements IDisposable, we need to call mRoot.Dispose() in our Dispose method
{CODE(wrap="1", colors="vbnet")} Public Sub Dispose() Implements System.IDisposable.Dispose
mEventHandler = Nothing
mViewport = Nothing
mCamera = Nothing
mSceneManager = Nothing
mRenderWindow = Nothing
mRoot.Dispose()
End Sub
{CODE}
!!The completed code
This is your class file:
{CODE(wrap="1", colors="vbnet")} Imports System
Imports System.IO
Imports System.Drawing
Imports Math3D
Imports OgreDotNet
Namespace OgreDotNetTutorial
Class HelloWorldApp
Implements System.IDisposable
'Declare & pre-initialize the required elements
Public mRoot As Root = Nothing
Public mRenderWindow As RenderWindow = Nothing
Public mSceneManager As SceneManager = Nothing
Public mCamera As Camera = Nothing
Public mViewport As Viewport = Nothing
Public mEventHandler As OgreDotNet.EventHandler = Nothing
Public mDone As Boolean = False
'Constructor
Public Sub New()
MyBase.New()
'Create the Root object
mRoot = New Root
'Setup OGRE resources
SetupResources("resources.cfg")
'Show the config Dialog
If mRoot.ShowConfigDialog = False Then
mRoot.Dispose()
Return
End If
'Initialize the RenderWindow
mRenderWindow = mRoot.Initialise(True, "[Tutorial 1] Hello World!")
'Initialize the SceneManager
mSceneManager = mRoot.CreateSceneManager(Convert.ToUInt16(SceneType.Generic), "HelloOgreDontNetSceneManager")
mSceneManager.SetAmbientLight(Color.White)
'Initialize the Camera
mCamera = mSceneManager.CreateCamera("HelloCamera")
mCamera.SetPosition(0, 0, -200)
mCamera.LookAt = New Vector3(0, 0, 0)
mCamera.NearClipDistance = 5
'Initialize the Viewport
mViewport = mRenderWindow.AddViewport(mCamera)
mViewport.BackgroundColor = Color.Black
mCamera.AspectRatio = mViewport.ActualWidth / mViewport.ActualHeight
'Do some "manager" setup.
ResourceGroupManager.getSingleton().initialiseAllResourceGroups()
MaterialManager.Instance.SetDefaultTextureFiltering(TextureFilterOptions.TfoBilinear)
MaterialManager.Instance.SetDefaultAnisotropy(Convert.ToUInt32(1))
TextureManager.Instance.SetDefaultNumMipmaps(Convert.ToUInt32(5))
'Create and Setup the event handler
mEventHandler = New OgreDotNet.EventHandler(mRoot, mRenderWindow)
mEventHandler.SubscribeEvents()
AddHandler mEventHandler.FrameStarted, AddressOf Me.FrameStarted
AddHandler mEventHandler.FrameEnded, AddressOf Me.FrameEnded
AddHandler mEventHandler.KeyClicked, AddressOf Me.KeyClicked
'Create the Scene
Dim ent As Entity
Dim node As SceneNode
mSceneManager.SetAmbientLight(Color.White)
ent = mSceneManager.CreateEntity("Robot", "robot.mesh")
Node = mSceneManager.GetRootSceneNode().CreateChildSceneNode("RobotNode")
Node.AttachObject(ent)
Node.SetPosition(0, 0, 0)
End Sub
Public Sub Dispose() Implements System.IDisposable.Dispose
mEventHandler = Nothing
mViewport = Nothing
mCamera = Nothing
mSceneManager = Nothing
mRenderWindow = Nothing
mRoot.Dispose()
End Sub
Protected Sub SetupResources(ByVal sFileName As String)
'//Initialiser.SetupResources(sFileName);
Dim sr As StreamReader = New StreamReader(sFileName)
Dim secName As String = "", sLocType, sarchName
Dim line As String
Do While sr.Peek() >= 0
line = sr.ReadLine
Dim x As Integer = line.IndexOf("#")
If x > -1 Then
line = line.Substring(0, x)
End If
line = line.Trim
If line.Length > 0 Then
If line.Chars(0) = "[" Then
secName = line.Substring(1, line.Length - 2)
ElseIf secName.Length > 0 Then
x = line.IndexOf("=")
If x <= 0 Then
Throw New Exception("Invalid line in resource file " + sFileName)
End If
sLocType = line.Substring(0, x)
sarchName = line.Substring(x + 1)
''Console.WriteLine("-- SetupResources {0}, {1}, {2}", sarchName, sLocType, secName)
ResourceGroupManager.getSingleton.addResourceLocation(sarchName, sLocType, secName)
End If
End If
Loop
End Sub
Public Sub Start()
mRoot.StartRendering()
End Sub
Protected Function FrameStarted(ByVal e As FrameEvent) As Boolean
If mRenderWindow.Closed = False And mDone = False Then
Return True
End If
End Function
Protected Function FrameEnded(ByVal e As FrameEvent) As Boolean
Return True
End Function
Protected Sub KeyClicked(ByVal e As KeyEvent)
Select Case e.KeyCode
Case KeyCode.Escape
mDone = True
End Select
End Sub
End Class
End Namespace
{CODE}
This is your module:
{CODE(wrap="1", colors="vbnet")} Imports System
Imports System.IO
Imports System.Drawing
Imports Math3D
Imports OgreDotNet
Module Loader
Sub Main(ByVal args() As String)
Dim app As OgreDotNetTutorial.HelloWorldApp
Try
app = New OgreDotNetTutorial.HelloWorldApp
app.Start()
Catch ex As Exception
Console.WriteLine("## Exception " & ex.Message & vbCrLf & ex.Source)
Finally
Try
app.Dispose()
Catch ex As Exception
Console.WriteLine("## Exception Dispose " & ex.Message & vbCrLf & ex.Source)
End Try
End Try
End Sub
End Module
{CODE}
!!Credits
Tutorial converted and edited by LennardF
Edited after release by ?
!!Changes
[[+] Fixed the codeblocks -- DC