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{DIV(class="achtung")}__IMPORTANT:__ OgreBullet is outdated, for new projects rather use [https://github.com/OGRECave/btogre|btogre].{DIV} {TRANSCLUDE(page="ogregallery", name="OgreBullet", caption="Bullet physics wrapper for Ogre", licence="MIT", status="dormant but reviving?", dependencies="Ogre 1.4+, Bullet Physics Engine", support="[http://www.ogre3d.org/addonforums/viewforum.php?f=12|OgreBullet Forum]", developer=[http://www.ogre3d.org/addonforums/memberlist.php?mode=viewprofile&u=5023|Tuan Kuranes] <small>(maintainer)</small> and [http://www.ogre3d.org/addonforums/memberlist.php?mode=viewprofile&u=5960|Chaster], date="23-Apr-2007")}{TRANSCLUDE} {DIV(class="clearRight")}{IMG(src="img/wiki_up/OgreBulletDemos_1.jpg",thumb="y",rel="box[g]",width="250",stylebox="border",desc="Boxes flying and colliding in Ogre Bullet Demo",title="Boxes flying and colliding in Ogre Bullet Demo")}{IMG} {IMG(src="img/wiki_up/OgreBulletDemos_2.jpg",thumb="y",rel="box[g]",width="250",stylebox="border",desc="Vehicle from the same demo",title="Vehicle from the same demo")}{IMG}{DIV} OgreBullet is a wrapper, which allows you to easily integrate Bullet Physics Engine into your project. Bullet is available [http://www.bulletphysics.com/Bullet/|here] Currently the wrapper supports nearly all Bullet 2.64 features. __What is Bullet?__ Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including PlayStation 3, Open Source multiplatform C++ under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D and COLLADA 1.4 Physics tools support. Just some of the features: __Multi Platform support:__ Playstation 3, XBox 360, Wii, Win32, Linux, Mac OSX etc. Parallel optimizations for Cell SPU, multi-core Fully Open Source, ZLib license (free for commercial use) Used by several professional game companies in AAA titles on Playstation 3, XBox 360, Wii and PC. __Supports various shape types:__ Convex Polyhedron, Box, Sphere, Cone, Cylinder, Capsule, Static Triangle Mesh, Heightfield. __Single Queries:__ Closest Point/Normal/Distance Penetration Depth estimation Ray Cast Linear Cast / Swept Collision Test Experimental Continuous Collision Detection/Time of Impact (incl. Rotation) __Optimizations:__ Sweep and Prune Broadphase Bounding Volume Hierarchy for Static Triangle Mesh (AABB tree) Allows re-use of graphics mesh, instead of duplicating (using index/stride) __Dynamics Features:__ Framework with 2 different Constraint Solvers Sequential Impulse Projected Gauss Siedel (quickstep) Hinge, Point to Point Constraint, Twist Cone Constraint (ragdolls) Automatic de-activation (sleeping) Generic 6 Degree of Freedom Constraint , Motors, Limits LCP Warm starting of contact points And [http://www.bulletphysics.com/mediawiki-1.5.8/index.php?title=Features|more...] __You can always find help and advice at the official OgreBullet [http://www.ogre3d.org/addonforums/viewforum.php?f=12|forums].__ [http://www.ogre3d.org/addonforums/memberlist.php?mode=viewprofile&u=16465|Alexey Knyshev] has a [http://bitbucket.org/alexeyknyshev/ogrebullet|Bitbucket repository of OgreBullet] that builds with CMake and Bullet 2.81. The original code is in the Ogre Addons repository. See the OgreBullet forum for details. Don't forget to visit [http://www.bulletphysics.com/Bullet/phpBB3/|Bullet forums] full of ideas, help and advise. Also, official wiki, manual and doxygen API are also there! ~tc~ !!OgreBullet Tutorials {toc order=asc shownum=0 maxdepth=1 showdesc=1 type="fancy"} ~/tc~ !!Ubuntu/Debian packages SonSilentSea (by user [http://www.ogre3d.org/addonforums/memberlist.php?mode=viewprofile&u=13900|SanguinarioJoe]) Launchpad repository contains packages for Debian users (Ubuntu/Debian Natty Narwhal or Debian squeeze). __Ubuntu__ Simply execute: {CODE(wrap="1", colors="bash")}sudo apt-add-repository ppa:sonsilentsea-team/sonsilentsea sudo apt-get update sudo apt-get install libogrebullet-dev{CODE} __Debian__ As super user, add this lines to /etc/apt/sources.list: {CODE(wrap="1", colors="bash")}# SonSilentSea deb http://ppa.launchpad.net/sonsilentsea-team/sonsilentsea/ubuntu natty main deb-src http://ppa.launchpad.net/sonsilentsea-team/sonsilentsea/ubuntu natty main{CODE} Then execute this commands {CODE(wrap="1", colors="bash")}apt-get update apt-get install libogrebullet-dev{CODE}
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