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Source of version: 2
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{CODE(wrap="1", colors="c++")}#ifndef __ogrewrapper_H__ #define __ogrewrapper_H__ #include <Ogre.h> // Initialize the root and load the GLES2 render system bool initOgreRoot(); // Initializes the render window // Returns null if it fails Ogre::RenderWindow *initRenderWindow(unsigned int windowHandle, unsigned int width, unsigned int height, unsigned int contextHandle); // Destroy Ogre's core systems void destroyOgreRoot(); // Destroys the previously created RenderWindow void destroyRenderWindow(); // Returns the render window created Ogre::RenderWindow *getRenderWindow(); // Renders one frame void renderOneFrame(); #endif{CODE}
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