History: Ogre iPhone FAQ
Source of version: 4
Copy to clipboard
!!Issues and Troubleshooting
* ''Viewport::SetOrientation()'' must be called after a frame is rendered to take effect. For example to change to ''Viewport::OR_PORTRAIT'':
{CODE(wrap="1", colors="c++")}mRoot->renderOneFrame();
mCamera->getViewport()->SetOrientation(Viewport::OR_PORTRAIT);
{CODE}
* Current state of ''Viewport::OR_LANDSCAPELEFT'' (default value) has known issues related with camera frustum, that deliver early entity clipping and problems with CameraToVieportRay. Change to ''Viewport::OR_PORTRAIT'' while this problem is resolved.