Skip to main content

History: Ogre iPhone FAQ

Preview of version: 4

Issues and Troubleshooting

  • Viewport::SetOrientation() must be called after a frame is rendered to take effect. For example to change to Viewport::OR_PORTRAIT:

Copy to clipboard
mRoot->renderOneFrame(); mCamera->getViewport()->SetOrientation(Viewport::OR_PORTRAIT);

  • Current state of Viewport::OR_LANDSCAPELEFT (default value) has known issues related with camera frustum, that deliver early entity clipping and problems with CameraToVieportRay. Change to Viewport::OR_PORTRAIT while this problem is resolved.


History

Information Version
Mon 01 of Aug, 2011 00:04 GMT-0000 jacmoe 8
Sat 01 of May, 2010 05:23 GMT-0000 jacmoe 7
Mon 04 of Jan, 2010 17:58 GMT-0000 jacmoe 6
Thu 31 of Dec, 2009 19:31 GMT-0000 jacmoe 5
Thu 17 of Dec, 2009 17:27 GMT-0000 spacegaier 4
Thu 17 of Dec, 2009 16:29 GMT-0000 jacmoe 3
Thu 17 of Dec, 2009 16:28 GMT-0000 jacmoe 2
Sat 31 of Oct, 2009 08:46 GMT-0000 Spacegaier added category and improved markup a bit 1