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History: OIS
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Source of version: 10
(current)
A cross-platform library that supports many different human interface devices, in three basic device categories: * keyboards * mice * joysticks It is an open source library, so you can make changes and alterations as you see them to fit. The creator and maintainer is ((User:pjcast|pjcast)). OIS is used in OGRE since version 1.4 (((EihortNotes|Eihort))). __Note:__ The download seems to be rather old, it's probably a good idea to grab it directly from cvs: {MONO()}cvs -d:pserver:anonymous@wgois.cvs.sourceforge.net:/cvsroot/wgois login{MONO} {MONO()}cvs -z3 -d:pserver:anonymous@wgois.cvs.sourceforge.net:/cvsroot/wgois co -P ois{MONO} __Paramlist:__ If you are wondering about the string parameters that go into the paramlist when calling inputManager->createInputSystem(paramlist), here's how to find out about them: - Download the OIS Source (eg from [https://sourceforge.net/projects/wgois/]) - Recommended: Have a look at createInputSystem in OISInputManager.cpp, you will see that a derived InputManager object is created depending on your system. - Look at the derived Input manager class in the specific folder; eg. for windows, look at win32/Win32InputManager.cpp - Look at the methods _initialize and _parseConfigSettings, and all will be made clear :) !!See Also * ((Using OIS)) * ((Simple keyboard string editing)) snippet (a small class to take key presses and edit a string) * ((MOIS)) (using OIS with ((MOGRE|Mogre))) * ((MadMarx Tutorial 10)) - Input Using OIS !!External Links * [http://sourceforge.net/projects/wgois|SourceForge project page] * [http://geeksden.sourceforge.net/OISAPI.zip|OIS API created with doxygen] * [http://www.wreckedgames.com/forum/index.php?board=6.0|OIS User Forum] * [http://www.wreckedgames.com/forum/index.php?board=7.0|OIS Development Forum] * [http://www.ogre3d.org/forums/viewtopic.php?p=322494#p322494|Input handling by WinAPI] as alternative to OIS (a little bit more efficient; needed for multiple mice or keyboards) * [http://sourceforge.net/p/oics|ICS library] a more abstract input control system based on OIS (it is based on controls and channels; it can read/save XML configuration files; it includes automatic key/mouse/joystick binding) * [http://www.ogre3d.org/forums/viewtopic.php?f=1&t=60635|OISB] - input library, which wraps OIS and provides means to make action binding/mapping
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