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History: OGRE to MOGRE
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Source of version: 2
(current)
Guidelines for converting Ogre C++ code to Mogre C# code {maketoc} !!.NET naming conventions * Methods use pascal case instead of camel case. * Properties instead of get/set methods. Ogre methods that get transformed to properties are: ** get/setXXXX methods ** getXXXX methods ** bool isXXXX methods Example: __OGRE__ {CODE(wrap="1", colors="c++")}mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();{CODE} __MOGRE__ {CODE(wrap="1", colors="c#")}mSceneMgr.AmbientLight = new ColourValue(0.5f, 0.5f, 0.5f); SceneNode node = mSceneMgr.RootSceneNode.CreateChildSceneNode();{CODE} __Note:__ If you see a property that starts with a lower case letter, it means that the property is not a conversion of get/set methods but a direct wrapper of a class field variable (i.e [http://www.ogre3d.org/docs/api/html/classOgre_1_1Mesh.html#Ogre_1_1PatchMesho0|Mesh.sharedVertexData]) !!.NET Events Ogre uses Listener classes to provide notifications of various events. The pattern involves subclassing an abstract Listener class (that gets the notifications), and subscribing to a notifier using a __addListener__ method. .NET provides Events for this mechanism, so in Mogre there are no add/removeListener methods. Instead, the notifier exposes one event for each function defined in the Ogre's abstract Listener class. Example: __OGRE__ {CODE(wrap="1", colors="c++")}mFrameListener = new SkeletalAnimationFrameListener(mWindow, mCamera); mRoot->addFrameListener(mFrameListener); class RefractionTextureListener : public RenderTargetListener { public: void preRenderTargetUpdate(const RenderTargetEvent& evt) { ........ } }; RenderTarget *rttTex = mTexture->getBuffer()->getRenderTarget(); rttTex->addListener(&mRefractionListener);{CODE} __MOGRE__ {CODE(wrap="1", colors="c#")}mRoot.FrameStarted += new FrameListener.FrameStartedHandler(Skeletal_FrameStarted); RenderTarget rttTex = mTexture.GetBuffer().GetRenderTarget(); rttTex.PreRenderTargetUpdate += new RenderTargetListener.PreRenderTargetUpdateHandler(rttTex_PreRenderTargetUpdate); void rttTex_PreRenderTargetUpdate(RenderTargetEvent_NativePtr evt) { ... }{CODE} !!See also * In a short ((Mogre porting example)) you can see how to port by means of a complete snipit. * How to port functions with ''void*'' parameter - look to [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=8354|this thread]
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