History: OGRE Particle Editor
Source of version: 4
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{img src="img/wiki_up/OGRE_Particle_Editor.png" alt="OGRE_Particle_Editor.png" imalign="right"}
__Authors__: ((User:mac|mac)), ((User:spannerman|spannerman))
__Project__: OGRE Add-on Project (particleeditor)
__Type__: Standalone Application
__Supported Platforms__: Linux, Windows
__Documentation__: [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/particleeditor/documentation/PEManual.htm|Manual], [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/particleeditor/documentation/PETutorial.htm|Tutorial]
__Sources__: [https://ogreaddons.svn.sourceforge.net/svnroot/ogreaddons/trunk/particleeditor/|OGRE Addons SVN]
__Binaries__: [http://sourceforge.net/projects/ogre/files/ogre-tools/|Windows]
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535|OGRE Forums Thread]
__Project status:__ Latest code update in 2006. Last binary related __Ogre 1.7__.
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The OGRE Particle Editor is a real-time visual ((-Particle|particle)) system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).