History: OGRE Libraries
Source of version: 67
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This section is for libraries that specifically support OGRE and are actively developed by OGRE community members.
For a list of inactive projects that might however still work especially with slightly older Ogre versions, go to: ((Inactive Projects|Inactive Projects))
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OgreBullet is a wrapper, which allows you to easily integrate Bullet Physics Engine into your project.
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Ogre Ode is an Open Dynamics Engine (ODE) wrapper.
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Crazy Eddie's GUI System (or short CEGUI) is a cross platform free library providing windowing and widgets.
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Managed OGRE is an advanced .NET wrapper for OGRE. The "glue" code between C++ and .NET is developed using C++/CLI, which offers great flexibility and low-level control. (LGPL license)
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a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Support already included in Ogre. ((Using OIS|How to use it.)) (Zlib license)
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OGRE wrapper for OpenAL.
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Creates nice-looking atmospheric effects such as sky colour, clouds and weather phenomena such as rain or snow.
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Particle plugin with more features and possibilities than Ogres' built-in particle plugin.
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Real-time rendering of vast, dense forests with trees, grass, etc.
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Renders a Google Chrome browser inside Ogre. Supports flash. (BSD licence)
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{img fileId="2167" imalign="left" align="left"}%sbig%[http://sourceforge.net/apps/mediawiki/oge/index.php?title=Main_Page|Open Game Engine]%ebig%
combines the components used to make games
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Fast and simple GUI. (MIT license)
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Alias: (alias(OGRE_Libraries))
Alias: (alias(Libs))
Alias: (alias(Wrappers))