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History: OGRE Exporters

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{DIV(class="bigBold")}OGRE Exporters{DIV}
This section is for the tools that help artists getting data out of authoring tools and into OGRE. There are many exporters available, some in the main Ogre distribution, some in ogreaddons and some external. See the ((DCC Tutorials)) page for tutorials on the actual content creation.{CUT}
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*((OgreMax Scene Exporter)): 3ds Max 2014/2013/2012/2011/2010/2009/2008/9/8 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
*((Easy Ogre Exporter)): Free 3DS Max exporter plugin for Max9 to Max 2015. Dot Scene, standard materials, skeletons, meshes and nodes animations, automatic shader (CG) generation.
*((LEXIExporter)): Native 3DS Max exporter plugin. (Was part of the 'official' Ogre tools. Not maintained. Last version supported Max 9). 
*((Exporter 3DStudioMax|Mesh & Animation Exporter)): Supports Biped, Physique and Skin modifiers. (Was part of the 'official' Ogre tools. Replaced by Lexi. Not maintained. Last version supported Max 5, 6, 7).
*((3dssceneexporter|Scene Exporter)): Exports scenes into .scene format.
*((3DSMax MountNodeSet Exporter)): Bone Tag XML exporter.
*((3DS2Mesh)): Direct converter from .3ds to .mesh and .material.
*((Octopus)): Collection of plugins and utility applications for 3ds Max. The project page says "has not been updated to support the latest version of max". The examples show Max6.
*((oFusion)): Next-generation toolset for developing game content. Includes realtime 3ds Max OGRE viewport. The latest oFusion CE (Free Community Edition) was 2007 and supports Max9. oFusion Pro is still actively developed, but it is hard to tell from the site which versions of max is stably supports. There is mention of at least some support for max 2011 which is being actively improved.
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* ((OgreMax Scene Exporter)): Maya 2014/2013/2012/2011/2010/2009/2008 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
* ((Maya Exporter)): Exports animated meshes from Maya (part of the 'official' Ogre tools).
* ((LFA Scene Manager)): Mesh and Scene exporter for Maya.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Xsi.png",imalign="left", align="left")}{IMG}%sbig%__Softimage/XSI__%ebig%

* ((OgreMax Scene Exporter)): Softimage 2013/2012/2011/2010 and XSI 7/6 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
* ((OGRE XSI Exporter)): Mesh, animation and material exporter for Softimage XSI.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Blender.png",imalign="left", align="left")}{IMG}%sbig%__Blender__%ebig%

*((BlenderImport|OGRE Importer)): Import OGRE .mesh files into Blender.
*((Blender Exporter|OGRE Meshes Exporter)): Mesh, animation and material exporter.
*((blender2ogre)) Blender 2.6x Scene, Mesh, Material, Texture and Skeletal animation exporter.
*((Mesh and Armature Exporter)): Mesh, animation and material exporter. (deprecated)
*((Blender dotScene Exporter|dotScene Exporter)): Export dotScene format files from Blender.
*((ATI nmf Exporter)): Tool to interface Blender with ATI's Normal Mapping tool.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Wings3D.png",imalign="left", align="left")}{IMG}%sbig%__Wings 3D__%ebig%

*((Wings3D Exporter)): Exports meshes from Wings3D to Ogre XML.
*((Wings3D Converter)): Direct converter from .wings to OGRE XML mesh format.
*((Wings3D Converter Helper)): GUI for Wings3D Converter.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Cinema_4d.png",imalign="left", align="left")}{IMG}%sbig%__Cinema 4D__%ebig%

*((Cinema 4D Exporter)): Exports meshes to OGRE.
* [http://skinprops.com/iogre.php|I/Ogre Exporter]: Exports meshes and skeletons to OGRE.
* [http://www.coding-crew.de/index.php?page=en_c4dogre_home|C4D -> OGRE export - Cinema 4D Mesh Exporter]: Exports meshes and skeletons to OGRE.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/DeleD.png",imalign="left", align="left")}{IMG}%sbig%__DeleD__%ebig%

*((DeleD Exporter)): Exports OGRE .mesh and/or .xml files (including .material).
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*((Giles Exporter)): An exporter for ~np~Gile[s],~/np~ a global illumination system.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Fsrad.png",imalign="left", align="left")}{IMG}%sbig%__FSRad__%ebig%

*((OGRE FSRad)): OGRE interface for Fluid Studios' radiosity processor.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(fileId="1788",imalign="left", align="left")}{IMG}%sbig%__VRML Converter__%ebig%

*((VRML Converter)): Direct converter from VRML97 files to .mesh files.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Milkshape3d.png",imalign="left", align="left")}{IMG}%sbig%__MilkShape 3D__%ebig%

*((MilkshapeExporter|Milkshape Exporter)): Exports meshes and armature animations to OGRE.
*((MS3D2XML)): Direct converter from .ms3d to OGRE XML mesh format.{BOX}{BOX(class="Layout_box10", width="100%")}{IMG(src="img/wiki_up/Lightwave.png",imalign="left", align="left")}{IMG}%sbig%__LightWave__%ebig%

*((Lwo2Mesh)): Direct converter of LightWave objects into OGRE meshes.
*((LightWave to OGRE)): Export objects, skeletal animations, poses, poses animations and scenes to OGRE.
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*((TrueSpace Exporter)): Exports meshes and materials to OGRE.
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*[http://www.pelicancrossing.com/Exporters/ExporterAC3D.htm|AC3D Exporter]: Mesh and material exporter for AC3D v6.
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*((RmOgreExporter|RenderMonkey Exporter)): RenderMonkey Effect to OGRE Material exporter.
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*[http://peterquirk.wordpress.com/2009/01/16/building-sketchup-plug-ins-the-right-way-for-vista/|OgreMeshExporter]: Direct exporter plugin from Google Sketchup 7 to OGRE XML mesh format. [http://cid-ea0e1d9f19828aa4.skydrive.live.com/self.aspx/.Public/Sketchup%20exporter%20to%20realXtend/ogremeshexporter.msi|download link]
*((Sketchup Exporter)): Mesh, material and scene exporter for Google Sketchup.
*[http://www.scriptspot.com/sketchup/scripts/zbylsxexporter|ZbylsXExporter]: Simple mesh and material exporter for Google Sketchup 8 (Free and Pro). Supports .mesh.xml, .x and .obj file formats.
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*((MDL2Mesh)): Direct converter from .mdl to mesh, skeleton and material.
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*((Bitmap Font Builder Tool)): Converter to OGRE .fontdef 'glyph' statements.
*((Joof)): Convert OgreXml to mesh and skeleton format and upgrade meshes.
*((MeshMagick)): Mesh (and skeleton) manipulation tool for Ogre meshes (and skeletons).
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Alias: (alias(Exporters)), (alias(OGRE_Exporters))

        

History

Information Version
Fri 09 of Oct, 2020 12:29 GMT-0000 paroj 53
Fri 09 of Oct, 2020 12:26 GMT-0000 paroj 52
Fri 09 of Oct, 2020 12:25 GMT-0000 paroj 51
Fri 09 of Oct, 2020 12:23 GMT-0000 paroj 50
Fri 09 of Oct, 2020 12:23 GMT-0000 paroj 49
Tue 25 of Sep, 2018 19:15 GMT-0000 arkeon 48
Mon 25 of Dec, 2017 18:12 GMT-0000 arkeon 47
Fri 04 of Aug, 2017 12:01 GMT-0000 paroj 46
Fri 04 of Aug, 2017 11:33 GMT-0000 paroj 45
Thu 13 of Oct, 2016 14:03 GMT-0000 arkeon 44
Sun 26 of Jul, 2015 10:35 GMT-0000 arkeon 43
Sun 14 of Dec, 2014 19:15 GMT-0000 excaliburHisSheath Removed out of date blender exporter. 42
Mon 02 of Jun, 2014 07:04 GMT-0000 nedelman Updated OgreMax versions 41
Sat 19 of Apr, 2014 17:47 GMT-0000 Pforce 40
Sun 06 of Apr, 2014 17:48 GMT-0000 arkeon 39
Wed 13 of Nov, 2013 07:54 GMT-0000 nedelman 38
Tue 16 of Jul, 2013 01:35 GMT-0000 codingcrew 37
Sat 25 of May, 2013 16:48 GMT-0000 arkeon 36
Wed 23 of Jan, 2013 20:49 GMT-0000 Zbyl Added information about ZbylsXExporter for SketchUp. 35
Sun 10 of Jun, 2012 17:57 GMT-0000 arkeon 34
Fri 01 of Jun, 2012 20:11 GMT-0000 spacegaier 33
Fri 01 of Jun, 2012 20:10 GMT-0000 spacegaier 32
Thu 26 of Apr, 2012 20:29 GMT-0000 nedelman OgreMax support for Autodesk 2013 31
Sun 19 of Feb, 2012 17:20 GMT-0000 arkeon 30
Sun 19 of Feb, 2012 17:20 GMT-0000 arkeon 29