History: NxOgre
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is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the NxOgre.org wiki.
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Eh? NxOgre is a physics wrapper for PhysX . It is open-source and released under the LGPL licence. It was created and maintained by Betajaen. There are two main versions of NxOgre; Bloody Mess and Bleeding. Bloody Mess is the latest unstable code and Bleeding is the older stable branch. Although NxOgre has OGRE as part of it's name, it will work with any renderer in 3D, 2D or even none at all. It comes with a single demo application framework called Cake in various forms, and a multi-purpose command-line/GUI application called Flour. |