History: NxOgre
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NOEDITSECTION NOTOC
<div style="width: 75%; margin: auto !important; padding: 1em; border: 1px solid DarkKhaki; padding: 5px;font-weight: normal !important; background-color:PaleGoldenrod !important;line-height:1.25 !important;font-size:10.5pt !important;"> <div style="float:left;display:block;width:343px;margin-right:-343px;">[[Image:NxOgreLogoLarge.png|NxOgre]]</div><div style="float:right;display:block;font-size:14pt;padding-left:343px;color:#333;"><div style="padding-left:1em">is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.</div></div><p style="padding-top:2em;clear:both;text-align: center;">This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the http://www.nxogre.org NxOgre.org wiki.</p></div>
<div style="clear: both;"><div style="width: 35%; margin: 2em 0 0 0 !important; padding: 1em; padding: 5px;font-weight: normal !important; line-height:1.5 !important;font-size:10.5pt !important;border:1px solid #ccc;background-color:#fefeff; float: right"> <h3 style="border: 0 !important; font-size: 28pt; color: #999;font-weight:normal !important;letter-spacing:-2px !important;margin: 0 !important;padding: 0 !important;">Eh?</h3>
NxOgre is a for <sup>http://www.nvidia.com/page/pg_55418.html </sup>. It is open-source and released under the . It was created and maintained by . There are two main versions of NxOgre; and . Bloody Mess is the latest unstable code and Bleeding is the older stable branch.
Although NxOgre has OGRE as part of it's name, it will work with any renderer in , 2D or even at all. It comes with a single demo application framework called in various forms, and a multi-purpose command-line/GUI application called .
<h3 style="border: 0 !important; font-size: 28pt; color: #999;font-weight:normal !important;letter-spacing:-2px !important;margin: 0 !important;padding: 0 !important;">Status Quo</h3>
The most recent copies of NxOgre will be nightly 'Git' versions but as they are untested and usually released in micro-updates. The stable version of NxOgre is called <strong style="color:#333">BloodyMess <small>(1.5.5+)</small></strong> which is released in bi-monthly updates. An older but still used version of NxOgre is called <strong style="color: #333">Bleeding <small>(1.0.22+)</small></strong> but the API is very different from BloodyMess and Git Versions.
- http://github.com/betajaen/nxogre/tree/master Github repository for latest BloodyMess
- http://static.nxogre.org/releases/bloodymess/NxOgre.1.5.5.BloodyMess.zip Latest BloodyMess release
- http://static.nxogre.org/releases/bleeding/NxOgre.1.0.22T5.zip Last Bleeding release
- http://static.nxogre.org/releases/flour/Flour.msi Latest Flour release
<h3 style="border: 0 !important; font-size: 28pt; color: #999;font-weight:normal !important;letter-spacing:-2px !important;margin: 0 !important;padding: 0 !important;">I'm stuck!</h3>
Join us in the http://www.ogre3d.org/addonforums/viewforum.php?f=6 NxOgre forum, we won't bite - much.
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<h3 style="font-weight:normal !important;">Recommending reading on Classical Physics</h3>
Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the , make sure you know the differences between and familiar with the .
Either of these two on-line books are more than acceptable reading.
- http://www.lightandmatter.com/area1book1.html Newtonian Physics by Benjamin Crowell.
- http://farside.ph.utexas.edu/teaching/301/301.html Classical Mechanics by Richard Fitzpatrick.
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<h3 style="font-weight:normal !important;">Betajaen's Ramblings</h3>
- http://nxogre.org/documentation/bloodymess/ Betajaen's shortguide to creating a Bloody Mess<sup style="font-variant:small-caps;color:#555;font-size: 11px;padding-left:2px;">bloody mess (WIP)</sup>
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<h3 style="font-weight:normal !important;">Spacegaier Tutorials<sup style="font-variant:small-caps;color:#555;font-size: 11px;padding-left:2px;">bloody mess</sup></h3> <p>
- [[BloodyMess Tutorial 1|Setting up BloodyMess]]
- [[BloodyMess Tutorial 2|First steps]]
- [[BloodyMess Tutorial 3|Visual Debugger]]
- [[BloodyMess Tutorial 4|Volumes / Triggers]]
- [[BloodyMess Tutorial 5|Kinematics]]
- [[BloodyMess Tutorial 6|Raycasting]]
- [[BloodyMess Tutorial 7|Resources and Meshes]]
- [[BloodyMess Tutorial 8|Terrain / Heightfields]]
- [[BloodyMess Tutorial 9|Joints]]
- [[BloodyMess Tutorial 10|Cloth]]
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</div><div style="width: 52%; margin: 2em 0 0 0 !important; padding: 1em; padding: 5px;font-weight: normal !important; line-height:1.5 !important;font-size:10.5pt !important;border:1px solid #ccc;background-color:#fefeff; float: left"> <h3 style="border: 0 !important; font-size: 24pt; color: #333;font-weight:normal !important;letter-spacing:-4 !important;margin: 0 !important;padding: 0 !important;">Real-life Applications and samples</h3>
- [[BloodyMess Code Snippets|Handy Snippets of Code]]<sup style="font-variant:small-caps;color:#555;font-size: 11px;padding-left:2px;">bloody mess</sup>
- [[NxOgre Features|Features]]<sup style="font-variant:small-caps;color:#555;font-size: 11px;padding-left:2px;">bloody mess</sup> - All the freaky stuff it can do...
- [[NxOgre Tools|Tools]] - The tiny little helpers that improve a programmer's life
- [[NxOgre Showcase|Showcase]] - Platform for all the great projects done with NxOgre
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