Skip to main content

History: MyGUI FAQ

Preview of version: 4

Q: Why when creating any widget I have exception "layer 'any_layer_name' not found"?


A:

  1. Check that MyGUI_Media folder in resources.cfg
  2. Check that MyGUI_Media folder in default resource group General
    • For loading MyGUI from another resource group write this
Copy to clipboard
mGUI->initialise(your_window, "core.xml", '''your_resource_group''');

Q: Why Combobox popup/Tab widget sheets selecting/RenderBox autorotate/Progress bar autotrack/Edit caret blinking/Message doesn't work?


A: All of this happens when you don't call inject every frame.

Copy to clipboard
mGUI->injectFrameEntered(evt.timeSinceLastFrame);

Q: Why do the GUI disappears when I change the camera?


A: If a new camera have a new Scene Manager, you need set the GUI on a new Scene Manager.

Copy to clipboard
mGUI->setSceneManager(mCamera->getSceneManager());

Q: What function do I have to call so my checkBox actually stays checked after it was clicked?


A: Add eventMouseButtonClick:

Copy to clipboard
button->eventMouseButtonClick = MyGUI::newDelegate(this, &[class_name]::notifyToggleCheck); void [class_name]::notifyToggleCheck(MyGUI::WidgetPtr _sender) { MyGUI::ButtonPtr checkbox = _sender->castType<MyGUI::Button>(); checkbox->setStateCheck(!checkbox->getStateCheck()); }
Or just add this two lines to your on click event if you already have it.

Q: My code compiles and runs. The logs do not report any problems, but all I see is a blank screen.

A: Make sure you either create the scene manager, camera, and viewport before you initialize the ogre platform class, or you set the viewport.

Q: My code compiles and runs as in the previous question. My scene displays, but I don't see the GUI


A: If you are using multiple viewports, you need to tell the platform render manager about this:

Copy to clipboard
(MyGUI::OgrePlatform*)pPlatform->getRenderManagerPtr()->setActiveViewport(1);

The parameter is the index of the viewport in the Ogre render window, and is equal to the return value of Ogre::RenderWindow::getNumViewports() just before the viewport used for MyGUI is generated. If you generate viewports dynamically, make sure you repeat this with a decremented index after you remove a viewport that was created before the MyGUI viewport.

History

Information Version
Sat 31 of Aug, 2013 16:25 GMT-0000 scrawl Added hint to enable overlays on the viewport if MyGUI doesn't render 15
Mon 22 of Jul, 2013 10:10 GMT-0000 An00biS Added A: Make sure you init resources before initing gui. 14
Mon 03 of Jun, 2013 17:18 GMT-0000 Altren 13
Mon 03 of Jun, 2013 17:16 GMT-0000 Altren 12
Thu 11 of Aug, 2011 11:15 GMT-0000 Mind Calamity Fixed obsolete checkbox state code. 11
Wed 13 of Oct, 2010 14:23 GMT-0000 Altren 10
Fri 30 of Jul, 2010 14:18 GMT-0000 Altren 9
Thu 17 of Jun, 2010 04:10 GMT-0000 Altren 8
Wed 19 of May, 2010 16:43 GMT-0000 jacmoe 7
Sat 01 of May, 2010 00:18 GMT-0000 jacmoe 6
Sat 01 of May, 2010 00:17 GMT-0000 jacmoe 5
Thu 31 of Dec, 2009 20:47 GMT-0000 jacmoe 4
Thu 31 of Dec, 2009 20:10 GMT-0000 jacmoe 3
Mon 28 of Dec, 2009 05:47 GMT-0000 jacmoe 2
Mon 23 of Nov, 2009 08:50 GMT-0000 Tp 1