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History: MeshTree Studio

Source of version: 4 (current)

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            {img src="img/wiki_up/MeshTree_Studio.png" alt="MeshTree_Studio.png" imalign="right"}
__Author__: Wojciech '((User:vojtek87|vojtek87))' Cierpucha
__Project__: External Project
__Type__: Standalone Application
__Supported Platforms__: Windows
__Sources and binaries__: {ATTACH(id=>29, icon=>1, dls=>1)} {ATTACH}
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=25909|OGRE Forums Thread]

~~#C00:__Project state: outdated__ (since 2007)~~

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This is based on MeshTree Project by Sputnick, and is continuation of my MeshTree Editor project (released before in Artist & Content Creators forum). You can generate unlimited types of trees just by editing various parameters and clicking Generate. Some features are not developed yet (for example LOD, I decided to wait for Billboard Clouds SoC project). Any kind of feedback would be appreciated, especially testing and posting your own .mtd files.

Default & defined material names are: BarkTextMat and LeafTextMat.

Unfortunately I wasn't able to generate tangents for tree meshes, so per-pixel lighting has to wait for better times ;)