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History: MeshEmitter
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Source of version: 3
(current)
This plugin makes use of ((RetrieveVertexData|"Retrieving vertex data from a mesh")) function and credit should be given to all those involved in its creation. WARNING: This code has not been subjected to vigorous testing and as such it may not operatate as expected. Use with caution. {maketoc} !CLEAN ME Anyone is welcome to clean up this code. !Usage Create factory. {CODE(wrap="1", colors="c++")}bool MyApplication::setup( void ) { mRoot = new Root(); // MeshEmitter pMeshEmitFact = new MeshEmitterFactory(); ParticleSystemManager::getSingleton().addEmitterFactory(pMeshEmitFact); . . .{CODE} The mesh emitters take 4 additional parameters. __mesh__ - String value. File name of the mesh to be used. __random__ - Boolean value. default: true If true the particles are emitted from random vertices otherwise the vertices are used sequentially. __coverage__ - Real value between 0 and 1. default: 0.0 The coverage dictates the percentage of vertices that will emit simultaneously. i.e with a value 0.5 half the vertices emit simultaneously. A coverage of 0 will result in one vertex emitting in turn. __use_vertex_normals__ - Boolean value. default: true Vertex normal is used to particles initial direction. !!Example Emitter An edited version of GreenyNimbus to use the ogrehead mesh as the emitter. {CODE(wrap="1", colors="c++")}// Exudes greeny particles which float upwards Examples/GreenyNimbus { material Examples/Flare particle_width 5 particle_height 5 cull_each false quota 5000 billboard_type point // Area emitter emitter Mesh { angle 30 emission_rate 50 time_to_live 5 direction 0 1 0 velocity 7 colour_range_start 1 1 0 colour_range_end 0.3 1 0.3 mesh ogrehead.mesh random false coverage 1.00 use_vertex_normals false } // Make em float upwards affector LinearForce { force_vector 0 6 0 force_application add } // Fader affector ColourFader { red -0.25 green -0.25 blue -0.25 } }{CODE} !MeshEmitter !!MeshEmitter.h {CODE(wrap="1", colors="c++")}#ifndef __MeshEmitter_H__ #define __MeshEmitter_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleEmitter.h" #include "OgreMesh.h" namespace Ogre { class _OgreParticleFXExport MeshEmitter : public ParticleEmitter { public: /** Command object for random emitters (see ParamCommand).*/ class CmdRandom : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for percentage coverage emitters (see ParamCommand).*/ class CmdCoverage : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for using vertex normal directions (see ParamCommand).*/ class CmdUseVertexNormals : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for emitter mesh (see ParamCommand).*/ class CmdMesh : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; MeshEmitter(ParticleSystem* psys);// : AreaEmitter(psys) {} void genEmissionDirection(Vector3& destVector); unsigned short _getEmissionCount(Real timeElapsed); /** Overloaded to update the trans. matrix */ void setDirection( const Vector3& direction ); /** See ParticleEmitter. */ void _initParticle(Particle* pParticle); void setRandom(bool random); bool getRandom(void) const; void setCoverage(Real coverge); Real getCoverage(void) const; void setUseVertexNormals(bool vertexNormals); bool getUseVertexNormals(void) const; /** Sets the name of mesh of the emitter. */ void setMesh(String name); /** Gets the name of mesh of the emitter. */ MeshPtr getMesh(void) const; String getMeshName(void) const; protected: String meshName; MeshPtr mesh; bool mRandom; bool mUseVertexNormals; Real mCoverage; size_t vertex_count,index_count; Vector3* vertices; Vector3* normals; unsigned* indices; int currentVertex; void getMeshInformation(MeshPtr mesh,size_t &vertex_count,Vector3* &vertices, Vector3* &normals, size_t &index_count, unsigned* &indices, const Vector3 &position = Vector3::ZERO,const Quaternion &orient = Quaternion::IDENTITY,const Vector3 &scale = Vector3::UNIT_SCALE); /// Command objects static CmdRandom msCmdRandom; static CmdCoverage msCmdCoverage; static CmdUseVertexNormals msCmdUseVertexNormals; static CmdMesh msCmdMesh; }; } #endif{CODE} !!MeshEmitter.cpp {CODE(wrap="1", colors="c++")}#include "OgreMeshEmitter.h" #include "OgreParticle.h" #include "OgreQuaternion.h" #include "OgreException.h" #include "OgreStringConverter.h" #include "OgreMeshManager.h" #include "Ogre.h" namespace Ogre { // Instatiate statics MeshEmitter::CmdMesh MeshEmitter::msCmdMesh; MeshEmitter::CmdRandom MeshEmitter::msCmdRandom; MeshEmitter::CmdCoverage MeshEmitter::msCmdCoverage; MeshEmitter::CmdUseVertexNormals MeshEmitter::msCmdUseVertexNormals; //----------------------------------------------------------------------- MeshEmitter::MeshEmitter(ParticleSystem* psys) : ParticleEmitter(psys) { mType = "Mesh"; mDirection = Vector3::UNIT_Z; mUp = Vector3::UNIT_Z; currentVertex = 0; mRandom = true; mCoverage = 0.0; mUseVertexNormals = true; if (createParamDictionary("MeshEmitter")) { addBaseParameters(); ParamDictionary* pDict = getParamDictionary(); pDict->addParameter(ParameterDef("mesh", "Mesh for use as emitter", PT_REAL),&msCmdMesh); pDict->addParameter(ParameterDef("random", "vertices emit in random order", PT_BOOL),&msCmdRandom); pDict->addParameter(ParameterDef("coverage", "percentage of vertices emitting", PT_BOOL),&msCmdCoverage); pDict->addParameter(ParameterDef("use_vertex_normals", "get particle direction from vertex normal", PT_BOOL),&msCmdUseVertexNormals); } } void MeshEmitter::_initParticle(Particle* pParticle) { Vector3 offset; Vector3 scale; // Call superclass ParticleEmitter::_initParticle(pParticle); if (mRandom) currentVertex = rand() % vertex_count; else { currentVertex++; if (currentVertex==vertex_count) currentVertex = 0; } offset = vertices[currentVertex]; scale = mParent->getParentNode()->getScale(); pParticle->position = mPosition + (offset * scale); // Generate complex data by reference genEmissionColour(pParticle->colour); genEmissionDirection(pParticle->direction); genEmissionVelocity(pParticle->direction); // Generate simpler data pParticle->timeToLive = pParticle->totalTimeToLive = genEmissionTTL(); } //----------------------------------------------------------------------- void MeshEmitter::setRandom(bool random) { mRandom = random; } //----------------------------------------------------------------------- bool MeshEmitter::getRandom(void) const { return mRandom; } //----------------------------------------------------------------------- void MeshEmitter::setCoverage(Real coverage) { mCoverage = coverage; } //----------------------------------------------------------------------- Real MeshEmitter::getCoverage(void) const { return mCoverage; } //----------------------------------------------------------------------- void MeshEmitter::setUseVertexNormals(bool vertexNormals) { mUseVertexNormals = vertexNormals; } //----------------------------------------------------------------------- bool MeshEmitter::getUseVertexNormals(void) const { return mUseVertexNormals; } //----------------------------------------------------------------------- void MeshEmitter::setMesh(String name) { meshName = name; mesh = MeshManager::getSingleton().load(name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); getMeshInformation(mesh,vertex_count,vertices,normals,index_count,indices); } //----------------------------------------------------------------------- String MeshEmitter::getMeshName(void) const { return meshName; } //----------------------------------------------------------------------- MeshPtr MeshEmitter::getMesh(void) const { return mesh; } //----------------------------------------------------------------------- void MeshEmitter::genEmissionDirection(Vector3& destVector) { if (mUseVertexNormals) { if (mAngle != Radian(0)) { // Randomise angle Radian angle = Math::UnitRandom() * mAngle; // Randomise direction destVector = normals[currentVertex].randomDeviant(angle, mUp); } else { // Constant angle destVector = normals[currentVertex]; } } else ParticleEmitter::genEmissionDirection(destVector); } //----------------------------------------------------------------------- unsigned short MeshEmitter::_getEmissionCount(Real timeElapsed) { // Use basic constant emission unsigned short mod = vertex_count*mCoverage; if (mod==0) mod = 1; return genConstantEmissionCount(timeElapsed)*mod; } //----------------------------------------------------------------------- void MeshEmitter::setDirection( const Vector3& direction ) { ParticleEmitter::setDirection( direction ); } //----------------------------------------------------------------------- // Command objects //----------------------------------------------------------------------- //----------------------------------------------------------------------- String MeshEmitter::CmdRandom::doGet(const void* target) const { return StringConverter::toString( static_cast<const MeshEmitter*>(target)->getRandom() ); } void MeshEmitter::CmdRandom::doSet(void* target, const String& val) { static_cast<MeshEmitter*>(target)->setRandom(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String MeshEmitter::CmdCoverage::doGet(const void* target) const { return StringConverter::toString( static_cast<const MeshEmitter*>(target)->getCoverage() ); } void MeshEmitter::CmdCoverage::doSet(void* target, const String& val) { static_cast<MeshEmitter*>(target)->setCoverage(StringConverter::parseReal(val)); } //----------------------------------------------------------------------- String MeshEmitter::CmdUseVertexNormals::doGet(const void* target) const { return StringConverter::toString( static_cast<const MeshEmitter*>(target)->getUseVertexNormals() ); } void MeshEmitter::CmdUseVertexNormals::doSet(void* target, const String& val) { static_cast<MeshEmitter*>(target)->setUseVertexNormals(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String MeshEmitter::CmdMesh::doGet(const void* target) const { return static_cast<const MeshEmitter*>(target)->getMeshName(); } void MeshEmitter::CmdMesh::doSet(void* target, const String& val) { static_cast<MeshEmitter*>(target)->setMesh(val); } void MeshEmitter::getMeshInformation(MeshPtr mesh,size_t &vertex_count,Vector3* &vertices, Vector3* &normals, size_t &index_count, unsigned* &indices, const Vector3 &position,const Quaternion &orient,const Vector3 &scale) { vertex_count = index_count = 0; bool added_shared = false; size_t current_offset = vertex_count; size_t shared_offset = vertex_count; size_t next_offset = vertex_count; size_t index_offset = index_count; size_t prev_vert = vertex_count; size_t prev_ind = index_count; // Calculate how many vertices and indices we're going to need for(int i = 0;i < mesh->getNumSubMeshes();i++) { SubMesh* submesh = mesh->getSubMesh(i); // We only need to add the shared vertices once if(submesh->useSharedVertices) { if(!added_shared) { VertexData* vertex_data = mesh->sharedVertexData; vertex_count += vertex_data->vertexCount; added_shared = true; } } else { VertexData* vertex_data = submesh->vertexData; vertex_count += vertex_data->vertexCount; } // Add the indices Ogre::IndexData* index_data = submesh->indexData; index_count += index_data->indexCount; } // Allocate space for the vertices and indices vertices = new Vector3[vertex_count]; normals = new Vector3[vertex_count]; indices = new unsigned[index_count]; added_shared = false; // Run through the submeshes again, adding the data into the arrays for(int i = 0;i < mesh->getNumSubMeshes();i++) { SubMesh* submesh = mesh->getSubMesh(i); Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData; if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared)) { if(submesh->useSharedVertices) { added_shared = true; shared_offset = current_offset; } const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); const Ogre::VertexElement* normalElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_NORMAL); Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); Ogre::Real* pReal; for(size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &pReal); Vector3 pt; pt.x = (*pReal++); pt.y = (*pReal++); pt.z = (*pReal++); pt = (orient * (pt * scale)) + position; vertices[current_offset + j].x = pt.x; vertices[current_offset + j].y = pt.y; vertices[current_offset + j].z = pt.z; normalElem->baseVertexPointerToElement(vertex, &pReal); pt.x = (*pReal++); pt.y = (*pReal++); pt.z = (*pReal++); normals[current_offset + j].x = pt.x; normals[current_offset + j].y = pt.y; normals[current_offset + j].z = pt.z; } vbuf->unlock(); next_offset += vertex_data->vertexCount; } Ogre::IndexData* index_data = submesh->indexData; size_t numTris = index_data->indexCount / 3; unsigned short* pShort; unsigned int* pInt; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); if (use32bitindexes) pInt = static_cast<unsigned int*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); else pShort = static_cast<unsigned short*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); for(size_t k = 0; k < numTris; ++k) { size_t offset = (submesh->useSharedVertices)?shared_offset:current_offset; unsigned int vindex = use32bitindexes? *pInt++ : *pShort++; indices[index_offset + 0] = vindex + offset; vindex = use32bitindexes? *pInt++ : *pShort++; indices[index_offset + 1] = vindex + offset; vindex = use32bitindexes? *pInt++ : *pShort++; indices[index_offset + 2] = vindex + offset; index_offset += 3; } ibuf->unlock(); current_offset = next_offset; } } }{CODE}
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