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History: Maya Scene Exporter
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Source of version: 2
(current)
__Author__: [http://www.omekinteractive.com|Omek Interactive] (released to the community under the New BSD License) __Project__: OGRE Add-on Project (mayaextras/mayaSceneExporter) __Type__: Plug-in __Documentation__: [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/mayaextras/mayaSceneExporter/README.txt|ReadMe] __Sources__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|OGRE Addons CVS] __Binaries__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141|OGRE Addons Downloads Area] __Status and bug reports__: [http://www.ogre3d.org/phpBB2/|OGRE Forum Thread] --- !!!Overview This Maya Plug-in exports the entire Maya scene into an Ogre3d ((DotScene)) file. It supports lights, cameras, transformation, and entities. The plug-in assumes the Maya scene is composed of references, and exports each reference as a separate entity. It uses the reference names as .mesh names in the entity tag. Hierarchy within the references is also supported. !!!Usage exportDotScene "d:/output.scene" !!!Building from source In order to build the plug-in, you need TinyXML (and the Maya API, of course). After building the project, copy the mll file to your Maya Plug-ins dir, and run the command.
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