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History: Maya Scene Exporter

Source of version: 2 (current)

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            __Author__: [http://www.omekinteractive.com|Omek Interactive] (released to the community under the New BSD License)
__Project__: OGRE Add-on Project (mayaextras/mayaSceneExporter)
__Type__: Plug-in
__Documentation__: [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/mayaextras/mayaSceneExporter/README.txt|ReadMe]
__Sources__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|OGRE Addons CVS]
__Binaries__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141|OGRE Addons Downloads Area]
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/|OGRE Forum Thread]

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!!!Overview
This Maya Plug-in exports the entire Maya scene into an Ogre3d ((DotScene)) file. It supports lights, 
cameras, transformation, and entities. The plug-in assumes the Maya scene is composed of
references, and exports each reference as a separate entity. It uses the reference names as .mesh 
names in the entity tag. Hierarchy within the references is also supported.

!!!Usage
exportDotScene "d:/output.scene"

!!!Building from source
In order to build the plug-in, you need TinyXML (and the Maya API, of course). After building the project, copy the mll file to your Maya Plug-ins dir, and run the command.