History: Maya Exporter
Source of version: 8 (current)
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{img src="img/wiki_up/Maya_big.png" alt="Maya_big.png" imalign="right"} __Maintained by__: ((User:bisco|bisco)) __Project__: OGRE Main Project (MayaExport) __Type__: Plug-in __Supported Versions__: Maya 6.0, 6.5, 7.0, 8.0, 8.5, 2008, 2011, 2012, 2018 __Documentation__: [https://github.com/OGRECave/maya-exporter/blob/master/README.md|README.md] __Sources__: [https://github.com/OGRECave/maya-exporter|OGRECave/maya-exporter] __Status and bug reports__: [https://github.com/OGRECave/maya-exporter|OGRECave/maya-exporter] ----- This is the plugin for exporting from Maya to OGRE mesh and skeleton formats. !!!Maya 2011 - 2012 exporter for Windows # Download a pre-built .rar file from [http://www.mediafire.com/?9uv4nlb56q7bdac|Media fire] # Follow the instructions in INSTRUCTIONS.txt !!!Maya 6.5 - 2008 exporter for Windows # Download a pre-built .zip file from the [http://www.ogre3d.org/download/tools|tools page] # Copy the contents of the __\mel__ folder and __OgreXMLConverter__ and related files into __DRIVE__:\My Documents\maya\__VERSION__\scripts # Edit your __userSetup.mel__ file and add the line "source OgreExporter" # Start Maya and go to __Preferences__->__Plug-Ins__ and check the OgreExporter.mll box (Autoload it if you'd like too. There should now be an Ogre menu !!!Maya 6 exporter for Windows # Build exporter linking with the libs for the maya version you are using. You can find those inside $path\Alias\MayaX.X\include and $path\Alias\MayaX.X\lib directories. # Copy Ogrenew/Tools/MayaExport/exporter/lib/release/ogreExport.mll to Alias/MayaX.X/bin/plug-ins/ # Copy Ogrenew/Tools/MayaExport/mel/exporter/*.* to Alias/MayaX.X/scripts/others/ # Start Maya # Type __ogreExporter__ at the commandline to start the exporter, or get it from the HotBox of Maya. If you want to use the option in the exporter to automagically create binary meshes, then you must have the standard OgreXmlConverter.exe in the path.