OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username:
Password:
CapsLock is on.
Remember me (for 1 year)
Log in
Home
Tutorials
Tutorials Home
Basic Tutorials
Intermediate Tutorials
Mad Marx Tutorials
In Depth Tutorials
Older Tutorials
External Tutorials
Cookbook
Cookbook Home
CodeBank
Snippets
Experiences
Ogre Articles
Libraries
Libraries Home
Alternative Languages
Assembling A Toolset
Development Tools
OGRE Libraries
List of Libraries
Tools
Tools Home
DCC Tools
DCC Tutorials
DCC Articles
DCC Resources
Assembling a production pipeline
Development
Development Home
Roadmap
Building Ogre
Installing the Ogre SDK
Setting Up An Application
Ogre Wiki Tutorial Framework
Frequently Asked Questions
Google Summer Of Code
Help Requested
Ogre Core Articles
Community
Community Home
Projects Using Ogre
Recommended Reading
Contractors
Wiki
Immediate Wiki Tasklist
Wiki Ideas
Wiki Guidelines
Article Writing Guidelines
Wiki Styles
Wiki Page Tracker
Ogre Wiki Help
Ogre Wiki Help Overview
Help - Basic Syntax
Help - Images
Help - Pages and Structures
Help - Wiki Plugins
Toolbox
Freetags
Categories
List Pages
Structures
Trackers
Statistics
Rankings
List Galleries
Ogre Lexicon
Comments
History: Maya Exporter
View page
Source of version: 8
(current)
{img src="img/wiki_up/Maya_big.png" alt="Maya_big.png" imalign="right"} __Maintained by__: ((User:bisco|bisco)) __Project__: OGRE Main Project (MayaExport) __Type__: Plug-in __Supported Versions__: Maya 6.0, 6.5, 7.0, 8.0, 8.5, 2008, 2011, 2012, 2018 __Documentation__: [https://github.com/OGRECave/maya-exporter/blob/master/README.md|README.md] __Sources__: [https://github.com/OGRECave/maya-exporter|OGRECave/maya-exporter] __Status and bug reports__: [https://github.com/OGRECave/maya-exporter|OGRECave/maya-exporter] ----- This is the plugin for exporting from Maya to OGRE mesh and skeleton formats. !!!Maya 2011 - 2012 exporter for Windows # Download a pre-built .rar file from [http://www.mediafire.com/?9uv4nlb56q7bdac|Media fire] # Follow the instructions in INSTRUCTIONS.txt !!!Maya 6.5 - 2008 exporter for Windows # Download a pre-built .zip file from the [http://www.ogre3d.org/download/tools|tools page] # Copy the contents of the __\mel__ folder and __OgreXMLConverter__ and related files into __DRIVE__:\My Documents\maya\__VERSION__\scripts # Edit your __userSetup.mel__ file and add the line "source OgreExporter" # Start Maya and go to __Preferences__->__Plug-Ins__ and check the OgreExporter.mll box (Autoload it if you'd like too. There should now be an Ogre menu !!!Maya 6 exporter for Windows # Build exporter linking with the libs for the maya version you are using. You can find those inside $path\Alias\MayaX.X\include and $path\Alias\MayaX.X\lib directories. # Copy Ogrenew/Tools/MayaExport/exporter/lib/release/ogreExport.mll to Alias/MayaX.X/bin/plug-ins/ # Copy Ogrenew/Tools/MayaExport/mel/exporter/*.* to Alias/MayaX.X/scripts/others/ # Start Maya # Type __ogreExporter__ at the commandline to start the exporter, or get it from the HotBox of Maya. If you want to use the option in the exporter to automagically create binary meshes, then you must have the standard OgreXmlConverter.exe in the path.
Search by Tags
Search Wiki by Freetags
Latest Changes
Introduction - JaJDoo Shader Guide - Basics
RT Shader System
RapidXML Dotscene Loader
One Function Ogre
IDE Eclipse
FMOD SoundManager
HDRlib
Building Ogre V2 with CMake
Ogre 2.1 FAQ
Minimal Ogre Collision
...more
Search
Find
Advanced
Search Help
Online Users
116 online users