Skip to main content

History: Maya Exporter

Preview of version: 3

Maya_big.png
Maintained by: bisco
Project: OGRE Main Project (MayaExport)
Type: Plug-in
Supported Versions: Maya 6.0, 6.5, 7.0, 8.0, 8.5, 2008
Documentation: Install.txt
Sources: OGRE Main CVS
Binaries: OGRE Tools Downloads Area
Status and bug reports: OGRE Forums


--

This is the plugin for exporting from Maya to OGRE mesh and skeleton formats.

Maya 6.5 - 2008 exporter for Windows

  1. Download a pre-built .zip file from the tools page
  2. Copy the contents of the \mel folder and OgreXMLConverter and related files into DRIVE:\My Documents\maya\VERSION\scripts
  3. Edit your userSetup.mel file and add the line "source OgreExporter"
  4. Start Maya and go to Preferences->Plug-Ins and check the OgreExporter.mll box (Autoload it if you'd like too. There should now be an Ogre menu

Maya 6 exporter for Windows

  1. Build exporter linking with the libs for the maya version you are using. You can find those inside $path\Alias\MayaX.X\include and $path\Alias\MayaX.X\lib directories.
  2. Copy Ogrenew/Tools/MayaExport/exporter/lib/release/ogreExport.mll to Alias/MayaX.X/bin/plug-ins/
  3. Copy Ogrenew/Tools/MayaExport/mel/exporter/*.* to Alias/MayaX.X/scripts/others/
  4. Start Maya
  5. Type ogreExporter at the commandline to start the exporter, or get it from the HotBox of Maya.


If you want to use the option in the exporter to automagically create binary meshes, then you must have the standard OgreXmlConverter.exe in the path.

History

Information Version
Sat 14 of Mar, 2020 13:42 GMT-0000 paroj 8
Sat 14 of Mar, 2020 13:41 GMT-0000 paroj 7
Sun 31 of Jul, 2011 23:22 GMT-0000 jacmoe 6
Mon 28 of Jun, 2010 01:22 GMT-0000 nosignal added a better link 5
Fri 18 of Jun, 2010 11:00 GMT-0000 sarcacid updated documentation and sources links. 4
Fri 30 of Apr, 2010 23:29 GMT-0000 jacmoe 3
Mon 28 of Dec, 2009 03:58 GMT-0000 jacmoe 2
Tue 28 of Apr, 2009 18:14 GMT-0000 Qubodup /* Maya 6.5 - 2008 exporter for Windows */ * -> # 1