History: Maya Animation Exporter
Source of version: 2 (current)
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__Author__: [http://www.omekinteractive.com|Omek Interactive] (released to the community under the New BSD License) __Project__: OGRE Add-on Project (mayaextras/mayaAnimExporter) __Type__: Plug-in __Documentation__: [http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogreaddons/mayaextras/mayaAnimExporter/README.txt|ReadMe] __Sources__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=70|OGRE Addons CVS] __Binaries__: [http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141|OGRE Addons Downloads Area] __Status and bug reports__: [http://www.ogre3d.org/phpBB2/|OGRE Forum Thread] --- !!!Overview This Maya Plug-in exports the selected node's animation curves to an anim xml file. Select any number of nodes in outliner window, and their animation curves will be written to the anim xml file when the command below is invoked. The anim file is a simple xml file that can be easily read and rendered by Ogre (see ((sample code))). !!!Usage exportSceneNodeAnim "d:/output.anim" !!!Building from source In order to build the plug-in, you need TinyXML (and the Maya API, of course). After building the project, copy the mll file to your Maya Plug-ins dir, and run the command.