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History: Main_Page_V2_plus

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From version ''__Ogre 2.1__'', Ogre 'breaks' with its legacy and starts moving forward, supporting the newest render systems D3D11 or GL3+ and Metal (and is prepared for Vulkan and D3D12). In addition, it supports cutting edge rendering techniques such as Instant Radiosity, Parallax Corrected Cubemaps, Screen Space Reflection (SSR), Forward Clustered Shading and Hybrid Rendering (Deferred + Forward).
This is also the trigger to start with a new homepage, dedicated to all development from Ogre version ''__Ogre 2.1__''.

For a general comparison of current Ogre versions, see the "[http://www.ogre3d.org/about/what-version-to-choose|What version to choose]" page.
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{DIV(type="div",class="bigBold")}__Getting OGRE__{DIV}
* ((Building Ogre 2.1)) - For those experienced with C++ development
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{DIV(type="div",class="bigBold")}__About OGRE 2.0+__{DIV}
* ((Ogre 2.0+ for dummies)) - General information about Ogre and Ogre 2.0+ versions
* [https://trello.com/b/59pirbgD/ogre-2-1] - Roadmap of Ogre 2.0+
* [https://bitbucket.org/sinbad/ogre/src/c03d006c03f217e879cbdd6ea4cc377c4d4f7ba4/Docs/2.0/Ogre%202.0%20Porting%20Manual%20DRAFT.odt?at=v2-1&fileviewer=file-view-default|Docs/2.0/Ogre 2.0 Porting Manual DRAFT.odt] - Manual
* ((Ogre 2.1 FAQ|Ogre 2.1 FAQ)) - Frequently asked questions (FAQ) around Ogre 2.1
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History

Information Version
Wed 28 of Dec, 2016 14:16 GMT-0000 spookyboo 10
Wed 28 of Dec, 2016 14:01 GMT-0000 spookyboo 9
Wed 28 of Dec, 2016 13:34 GMT-0000 spookyboo 8
Wed 28 of Dec, 2016 13:33 GMT-0000 spookyboo 7
Wed 28 of Dec, 2016 12:29 GMT-0000 spookyboo 6
Wed 28 of Dec, 2016 12:28 GMT-0000 spookyboo 5
Wed 28 of Dec, 2016 12:21 GMT-0000 spookyboo 4
Wed 28 of Dec, 2016 12:18 GMT-0000 spookyboo 3
Wed 28 of Dec, 2016 11:58 GMT-0000 spookyboo 2
Wed 28 of Dec, 2016 11:55 GMT-0000 spookyboo 1