History: Main_Page_V2_plus
Source of version: 3
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From version ''__Ogre 2.1__'', Ogre 'breaks' with its legacy and starts moving forward, supporting the newest render systems D3D11 or GL3+ and Metal (and is prepared for Vulkan and D3D12). In addition, it supports cutting edge rendering techniques such as Instant Radiosity, Parallax Corrected Cubemaps, Screen Space Reflection (SSR), Forward Clustered Shading and Hybrid Rendering (Deferred + Forward).
This is also the trigger to start with a new homepage, dedicated to all development from Ogre version ''__Ogre 2.1__''.
For a general comparison of current Ogre versions, see the "[http://www.ogre3d.org/about/what-version-to-choose|What version to choose]" page.
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{DIV(type="div",class="bigBold")}__Getting OGRE__{DIV}
* ((Building Ogre 2.1)) - For those experienced with C++ development
* ((Ogre 2.1 FAQ|Ogre 2.1 FAQ)) - Frequently asked questions (FAQ) around Ogre 2.1
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{DIV(type="div",class="bigBold")}__Using OGRE__{DIV}
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{DIV(type="div",class="bigBold")}__About OGRE__{DIV}
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Alias: (alias(Main Page))
Alias: (alias(Main_Page))