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History: Main_Page_V2_plus

Preview of version: 6

From version Ogre 2.1, Ogre 'breaks' with its legacy and starts moving forward, supporting the newest render systems D3D11 or GL3+ and Metal (and is prepared for Vulkan and D3D12). In addition, it supports cutting edge rendering techniques such as Instant Radiosity, Parallax Corrected Cubemaps, Screen Space Reflection (SSR), Forward Clustered Shading and Hybrid Rendering (Deferred + Forward).
This is also the trigger to start with a new homepage, dedicated to all development from Ogre version Ogre 2.1.

For a general comparison of current Ogre versions, see the "What version to choose" page.


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Getting OGRE

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About OGRE 2.0+


History

Information Version
Wed 28 of Dec, 2016 14:16 GMT-0000 spookyboo 10
Wed 28 of Dec, 2016 14:01 GMT-0000 spookyboo 9
Wed 28 of Dec, 2016 13:34 GMT-0000 spookyboo 8
Wed 28 of Dec, 2016 13:33 GMT-0000 spookyboo 7
Wed 28 of Dec, 2016 12:29 GMT-0000 spookyboo 6
Wed 28 of Dec, 2016 12:28 GMT-0000 spookyboo 5
Wed 28 of Dec, 2016 12:21 GMT-0000 spookyboo 4
Wed 28 of Dec, 2016 12:18 GMT-0000 spookyboo 3
Wed 28 of Dec, 2016 11:58 GMT-0000 spookyboo 2
Wed 28 of Dec, 2016 11:55 GMT-0000 spookyboo 1