History: LensFlare.h
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{CODE(wrap="1", colors="c++")} /* ------------------------------------------------------------------------- */
// File : LensFlare.h
// Project : Long Forgotten Earth
// Author : David de Lorenzo
/* ------------------------------------------------------------------------- */
#ifndef _LENSFLARE_H_
#define _LENSFLARE_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "ogre.h"
using namespace Ogre;
/* ------------------------------------------------------------------------- */
/// A lens Flare effect.
/**
This class will create a lensflare effect, between The light position and the
camera position.
Some functions will allow to change the lensflare color effect, in case of coloured
light, for instance.
*/
/* ------------------------------------------------------------------------- */
class LensFlare
{
public:
LensFlare(Vector3 LightPosition, Camera* camera, SceneManager* SceneMgr);
virtual ~LensFlare();
void createLensFlare();
void update();
void setVisible(bool visible);
void setLightPosition(Vector3 pos);
void setHaloColour(ColourValue color);
void setBurstColour(ColourValue color);
protected:
SceneManager* mSceneMgr;
Camera* mCamera;
ColourValue mColour;
SceneNode* mNode;
BillboardSet* mHaloSet;
BillboardSet* mBurstSet;
Vector3 mLightPosition;
bool mHidden;
};
#endif
{CODE}