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History: IntermediateTutorial2SdkTraysSource
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Source of version: 2
(current)
This is SdkTrays version of the source code for ((Intermediate Tutorial 2)). {CODE(caption="ITutorial02.h",wrap="1", colors="c++")} #ifndef __ITutorial02_h_ #define __ITutorial02_h_ //SdkTray-version #include "BaseApplication.h" class ITutorial02 : public BaseApplication { public: ITutorial02(void); virtual ~ITutorial02(void); protected: virtual void createScene(void); virtual void chooseSceneManager(void); virtual void createFrameListener(void); //frame listener virtual bool frameRenderingQueued(const Ogre::FrameEvent &evt); //mouse listener virtual bool mouseMoved(const OIS::MouseEvent &arg); virtual bool mousePressed(const OIS::MouseEvent &arg,OIS::MouseButtonID id); virtual bool mouseReleased(const OIS::MouseEvent &arg,OIS::MouseButtonID id); protected: Ogre::RaySceneQuery *mRaySceneQuery;// The ray scene query pointer bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down int mCount; // The number of robots on the screen Ogre::SceneNode *mCurrentObject; // The newly created object //CEGUI::Renderer *mGUIRenderer; // Not needed since we are using SdkTrays float mRotateSpeed; }; #endif // #ifndef __ITutorial02_h_ {CODE} {CODE(caption="ITutorial02.cpp",wrap="1", colors="c++")} //SdkTray-version //Following includes are not needed since we are using SdkTrays //#include <CEGUISystem.h> //#include <CEGUISchemeManager.h> //#include <RendererModules/Ogre/CEGUIOgreRenderer.h> #include "ITutorial02.h" //------------------------------------------------------------------------------------- ITutorial02::ITutorial02(void) { } //------------------------------------------------------------------------------------- ITutorial02::~ITutorial02(void) { mSceneMgr->destroyQuery(mRaySceneQuery); } //------------------------------------------------------------------------------------- void ITutorial02::createScene(void) { // Set ambient light mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5)); mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); // World geometry mSceneMgr->setWorldGeometry("terrain.cfg"); // Set camera look point mCamera->setPosition(40, 100, 580); mCamera->pitch(Ogre::Degree(-30)); mCamera->yaw(Ogre::Degree(-45)); // Following lines are not needed since we are using SdkTrays // CEGUI setup //mGUIRenderer = &CEGUI::OgreRenderer::bootstrapSystem(); // Mouse //CEGUI::SchemeManager::getSingleton().create((CEGUI::utf8*)"TaharezLook.scheme"); //CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow"); //SdkTray - version: //Must come in createFrameListener, since the BaseApplication initializes the mTrayMgr there } void ITutorial02::createFrameListener(void) { BaseApplication::createFrameListener(); // Setup default variables mCount = 0; mCurrentObject = NULL; mLMouseDown = false; mRMouseDown = false; // Reduce move speed //mMoveSpeed = 50; mRotateSpeed = .1; // Create RaySceneQuery mRaySceneQuery = mSceneMgr->createRayQuery(Ogre::Ray()); //SdkTray - version - to get the mouse cursor on the screen: mTrayMgr->showCursor(); } void ITutorial02::chooseSceneManager(void) { // Use the terrain scene manager. mSceneMgr = mRoot->createSceneManager(Ogre::ST_EXTERIOR_CLOSE); } bool ITutorial02::frameRenderingQueued(const Ogre::FrameEvent &evt) { if (!BaseApplication::frameRenderingQueued(evt)) return false; // Setup the scene query Ogre::Vector3 camPos = mCamera->getPosition(); Ogre::Ray cameraRay(Ogre::Vector3(camPos.x, 5000.0f, camPos.z), Ogre::Vector3::NEGATIVE_UNIT_Y); mRaySceneQuery->setRay(cameraRay); // Perform the scene query Ogre::RaySceneQueryResult &result = mRaySceneQuery->execute(); Ogre::RaySceneQueryResult::iterator itr = result.begin(); // Get the results, set the camera height if (itr != result.end() && itr->worldFragment) { Ogre::Real terrainHeight = itr->worldFragment->singleIntersection.y; if ((terrainHeight + 10.0f) > camPos.y) mCamera->setPosition( camPos.x, terrainHeight + 10.0f, camPos.z ); } return true; } bool ITutorial02::mouseMoved(const OIS::MouseEvent &arg) { // Update SdkTrays with the mouse motion mTrayMgr->injectMouseMove(arg); //Not needed, since we are using SdkTrays // Update CEGUI with the mouse motion //CEGUI::System::getSingleton().injectMouseMove(arg.state.X.rel, arg.state.Y.rel); // If we are dragging the left mouse button. if (mLMouseDown) { //Not needed, since we are using SdkTrays //CEGUI::Point mousePos = CEGUI::MouseCursor::getSingleton().getPosition(); //mCamera->getCameraToViewportRay(mousePos.d_x/float(arg.state.width),mousePos.d_y/float(arg.state.height)); //SdkTray - version: Ogre::Ray mouseRay = mTrayMgr->getCursorRay(mCamera); mRaySceneQuery->setRay(mouseRay); Ogre::RaySceneQueryResult &result = mRaySceneQuery->execute(); Ogre::RaySceneQueryResult::iterator itr = result.begin(); if (itr != result.end() && itr->worldFragment) mCurrentObject->setPosition(itr->worldFragment->singleIntersection); } // if // If we are dragging the right mouse button. else if (mRMouseDown) { mCamera->yaw(Ogre::Degree(-arg.state.X.rel * mRotateSpeed)); mCamera->pitch(Ogre::Degree(-arg.state.Y.rel * mRotateSpeed)); } // else if return true; } bool ITutorial02::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id) { // Left mouse button down if (id == OIS::MB_Left) { //Not needed, since we are using SdkTrays: // Setup the ray scene query, use CEGUI's mouse position //CEGUI::Point mousePos = CEGUI::MouseCursor::getSingleton().getPosition(); //Ogre::Ray mouseRay = mCamera->getCameraToViewportRay(mousePos.d_x/float(arg.state.width), mousePos.d_y/float(arg.state.height)); //SdkTray - version: Ogre::Ray mouseRay = mTrayMgr->getCursorRay(mCamera); mRaySceneQuery->setRay(mouseRay); // Execute query Ogre::RaySceneQueryResult &result = mRaySceneQuery->execute(); Ogre::RaySceneQueryResult::iterator itr = result.begin( ); // Get results, create a node/entity on the position if (itr != result.end() && itr->worldFragment) { char name[16]; sprintf( name, "Robot%d", mCount++ ); Ogre::Entity *ent = mSceneMgr->createEntity(name, "robot.mesh"); mCurrentObject = mSceneMgr->getRootSceneNode()->createChildSceneNode(std::string(name)+ "Node", itr->worldFragment->singleIntersection); mCurrentObject->attachObject(ent); mCurrentObject->setScale(0.1f, 0.1f, 0.1f); } // if mLMouseDown = true; } // if // Right mouse button down else if (id == OIS::MB_Right) { //Not needed, since we are using SdkTrays: //CEGUI::MouseCursor::getSingleton().hide(); //SdkTray - version: mTrayMgr->hideCursor(); mRMouseDown = true; } // else if return true; } bool ITutorial02::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id) { // Left mouse button up if (id == OIS::MB_Left) { mLMouseDown = false; } // if // Right mouse button up else if (id == OIS::MB_Right) { //Not needed, since we are using SdkTrays: //CEGUI::MouseCursor::getSingleton().show(); //SdkTray - version: mTrayMgr->showCursor(); mRMouseDown = false; } // else if return true;} #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { // Create application object ITutorial02 app; try { app.go(); } catch( Ogre::Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif {CODE}
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