History: Intermediate Tutorials
Preview of version: 2
- «
- »
Intermediate Tutorials
These tutorials each cover a specific aspect of using Ogre. Note that these are kept as simple as possible. In some cases, good Object Oriented design is discarded for the sake of simplicity and clarity (though I will always try to point these design flaws out).
- Intermediate Tutorial 1: Animation, Walking Between Points, and Basic Quaternions:
- Intermediate Tutorial 2: RaySceneQueries and Basic Mouse Usage (Part 1 of 2):
- Intermediate Tutorial 3: Mouse Picking (3D Object Selection) and SceneQuery Masks (Part 2 of 2):
- Intermediate Tutorial 4: Volume Selection and Basic Manual Objects:
- Intermediate Tutorial 5: Static Geometry:
- Intermediate Tutorial 6: Projective Decals:
- Intermediate Tutorial 7: Render to texture (RTT)