History: Installing the Ogre SDK
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This details the necessary steps you need to take to install the precompiled OGRE SDK.
If you want to build Ogre from source instead, visit the ((Building Ogre)) page.
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!! Prerequisites:
# Go to [http://www.ogre3d.org/download/sdk].
# Download the SDK matching your IDE version.
# Download and install DirectX: [http://www.microsoft.com/downloads/details.aspx?FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en|directx_aug2009_redist.exe]
!!Run the installer:
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!!Unpack to a suitable location:
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!!Go to the directory of the newly installed sdk and copy the full path:
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!!Open a command window and set the environment variable OGRE_HOME to point to that path.
You just copied the path so you should be able to paste in into the command window after {MONO()}'setx OGREHOME '{MONO}:
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{CODE(wrap="1", colors="winbash")}setx OGRE_HOME D:\OgreSDK\OgreSDK_vc9_v1-7-1{CODE}
!!That's it. :)
TODO: Write how to compile the samples. :)
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To be written..
---(Mac OSX)---
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This section is for developers willing to install a precompiled Software Development Kit (SDK) under Mac OS X platform.
Once you have OGRE downloaded and setup, learn how to setup your first application.{DIV}
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#Go to http://www.ogre3d.org and click on Download.
#Next click on Download a Prebuilt SDK.
#Download the latest OSX SDK.
#Double-click the .dmg to mount it
#Drag & drop the OgreSDK folder wherever you like to install the SDK
#Start up Xcode and load the OgreSDK/Samples/Samples.xcodeproj to build the samples
NOTE: At this time Xcode 2.4 is the officially supported build environment for OS X.
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!!Next Step:
Now you are ready to go to ((Setting Up an Application)), and/or visit the ((Tutorials)).
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Alias: (alias(Installing An SDK))
Alias: (alias(Installing_An_SDK))
Alias: (alias(Installing_the_Ogre_SDK_on_Mac_OS_X))