History: Installing the Ogre SDK
Source of version: 15
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This details the necessary steps you need to take to install the precompiled OGRE SDK.
If you want to build Ogre from source instead, visit the ((Building Ogre)) page.
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{VERSIONS(nav="y",title="y",default="Microsoft Windows")}
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!! Prerequisites:
# Go to [http://www.ogre3d.org/download/sdk].
# Download the SDK matching your IDE version.
# Download and install DirectX: [http://www.microsoft.com/downloads/details.aspx?FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en|directx_aug2009_redist.exe]
!!Run the installer:
{img fileId="1675" width=250 thumb="y" alt="" rel="box[g]"}
!!Unpack to a suitable location:
{img fileId="1674" width=250 thumb="y" alt="" rel="box[g]"}
!!Go to the directory of the newly installed sdk and copy the full path:
{img fileId="1677" width=250 thumb="y" alt="" rel="box[g]"}
!!Open a command window and set the environment variable OGRE_HOME to point to that path.
You just copied the path so you should be able to paste in into the command window after {MONO()}'setx OGREHOME '{MONO}:
{img fileId="1676" alt="" rel="box[g]"}
{CODE(wrap="1", colors="winbash")}setx OGRE_HOME D:\OgreSDK\OgreSDK_vc9_v1-7-1{CODE}
!!That's it. :)
TODO: Write how to compile the samples. :)
---(Linux)---
To be written..
---(Mac OSX)---
To be written..
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!!Next Step:
Now you are ready to go to ((Setting Up an Application)), and/or visit the ((Tutorials)).
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Alias: (alias(Installing An SDK))