History: Installing the Ogre SDK
Preview of version: 26
- «
- »
|
|
This details the necessary steps you need to take to install the precompiled OGRE SDK. If you want to build Ogre from source instead, visit the Building Ogre page. |
Prerequisites:
- Go to http://www.ogre3d.org/download/sdk.
- Download the SDK matching your IDE version.
- Download and install DirectX: directx_aug2009_redist.exe
Run the installer:
Unpack to a suitable location:
Go to the directory of the newly installed sdk and copy the full path:
Open a command window and set the environment variable OGRE_HOME to point to that path.
You just copied the path so you should be able to paste in into the command window after 'setx OGREHOME ':
setx OGRE_HOME D:\OgreSDK\OgreSDK_vc9_v1-7-1
That's it. :)
TODO: Write how to compile the samples. 😊
-(Linux)-
To be written... Try searching the forums or Google for help. It might actually be easier to just compile from source than look for a pre-complied SDK for your flavor of Linux. Packages do exist but support is spotty.
-(Mac OSX)-
This section is for developers willing to install a precompiled Software Development Kit (SDK) under Mac OS X platform.
Once you have OGRE downloaded and setup, learn how to setup your first application.
- Go to http://www.ogre3d.org and click on Download.
- Next click on Download a Prebuilt SDK.
- Download the latest OSX SDK.
- Double-click the .dmg to mount it
- Drag & drop the OgreSDK folder wherever you like to install the SDK
- Install CMake for building the samples. Version 2.8.0 is said to be the most stable version for this. Cmake v2.8
- Start up Xcode and load the OgreSDK/OGRE.xcodeproj to build the samples. You probably want to build the release versions of these. Make sure you select that from the build type dropdown.
NOTE: At this time Xcode 2.4 is the officially supported build environment for OS X.
Next Step:
Now you are ready to go to Setting Up an Application, and/or visit the Tutorials.
Alias: Installing An SDK
Alias: Installing_An_SDK
Alias: Installing_the_Ogre_SDK_on_Mac_OS_X