History: Glue Editor
Source of version: 7
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Glue Editor - __Indoor Map Editor__
Open source, written in C# with ((MOGRE|Mogre)).
!!Description
__Glue Editor__
The world editor has been designed with indie game developers in mind. You can use the editor to layout your worlds for your own games and customise the data format for the specifics of your game.
The workflow has some similarties to editors like Valve Hammer without the restrictive licensing terms. You could use a BSP compiler to build your worlds but you don't have too.
__Glue Game__
The project comes with a small game used for testing your worlds. You can walk around inside your maps and test the physics properties of your world entities.
__Glue Engine__
The engine is a libarary of shared functionality between the editor and the game.
!! Features
* ...__TODO__...
* ...__TODO__...
* ...__TODO__...
!!Download and Help
Downloads and some infos you find on the [http://code.google.com/p/glueengine/|Project site].
It's recommend to get the source code from the [http://code.google.com/p/glueengine/source/checkout|SVN]. (The binaries aren't updated very often.)
%info% If you have questions, ask in [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=54208|this forum thread].
!See also
* [http://code.google.com/p/glueengine/|Project site]
* [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=54208|forum topic]
* [http://www.ogre3d.org/forums/viewtopic.php?p=405385#p405385|Milestone notes]
Further links:
* ((Ogitor)) - Outdoor scene editor
* ((EGO Game Editor)) - Outdoor scene editor