Skip to main content

History: External Snippets

Source of version: 3 (current)

Copy to clipboard
            {maketoc}

!!Animation & Movement
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/RGF:_Physics_Loader|Integrating Physics and OGRE from XML] - Creating and loading physical structures from XML and automatically linking them to Ogre models.
* [http://ogre-ccs.sourceforge.net|Creating a camera sontrol system] - A plugin for managing and creating custom camera modes. 

!!!Logging
* [http://www.opengameengine.org/wiki/index.php?title=LogManager|Easy Logging Manager]
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/Rumble_Game_Framework:_Step_Log|Logging Frequently Changing Variables]

!!!Misc
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/Rumble_Game_Framework:_OGRE_Particle_Manager|Controlling Particle Systems]
* [http://ox.slug.louisville.edu/~o0lozi01/wiki/index.php/RGF:_XML_Tools|Parsing XML Files]

!!Useful Code Articles (w/code)
* [http://www.gamedev.net/reference/programming/features/coretree1/|std::map<> versus core::tree<>] - Gamedev.net
* [http://www.gamedev.net/columns/hardcore/softedgeshadow/|Soft Edge Shadows] - Gamedev.net
* [http://www.codeguru.com/Cpp/Cpp/cpp_mfc/callbacks/article.php/c10557/#more|Callbacks] - CodeGuru
* [http://www.newty.de/fpt/fpt.html|Function Pointers] - Newty.DE
* [http://www.eskimo.com/~scs/cclass/int/sx10a.html|Function Pointers] - Eskimo.com
* [http://www.parashift.com/c++-faq-lite/pointers-to-members.html#faq-33.10|Pointers to Member Functions] - Parashift
* [http://www.codeproject.com/useritems/fd.asp|Fast Delegates] - The Code Project