History: Easy Ogre Exporter
Source of version: 5
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{img src="img/wiki_up/Max_big.png" alt="Max_big.png" imalign="right"}
__Author__: ((User:Arkeon|Bastien Bourineau / Arkeon))
__Project__: Easy Ogre exporter for 3ds Max
__Type__: Plug-in
__Supported Versions__: 3DSMax 9 to 3DSMax 2012
__Documentation__:
__Sources__: [https://arkeon.dyndns.org/svn-scol/trunk/setups/contrib/EasyOgreMaxExporter/|Scol projects SVN]
__Binaries__: [https://arkeon.dyndns.org/svn-scol/trunk/setups/contrib/EasyOgreMaxExporter/output/|Plugins]
__Status and bug reports__: [http://www.ogre3d.org/forums/viewtopic.php?f=8&t=68688|OGRE Forums Thread]
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!!!Concept
The objective for the Easy Ogre Exporter is to be the most simple as possible but with a lots of direct conversions from max scenes, and sure to be free and LGPL.
!!!Current Version
Current version is 0.7.
!!!Features
* One click export from the Max export menu > Ogre scene
* (DotScene|.scene) export
* Manage all Ogre versions
** exports node hierarchy
** exports node animations
* Mesh binary export for each objects in the scene
** shared or Dedicated geometry option
** vertex Colors
** normals
** multiple UV sets
** tangents
** edgelist
** poses from the max morpher
* Skeletons
** multiple Skeleton Animations
** multiple root bones
** standard structures and biped
* Animations
** animations from the main track or from the biped mixer if available
** nodes animations from the main track or from the motion mixer for each node in the dot scene
** poses animations from the main track or from the motion mixer
** morph vertex animations from the main track or from the motion mixer
* Standard material conversion
** ambient, diffuse, specular and self illumination colors
** specular level
** multi textures
** multi uv
** transparency level
** material options like "double sided" or "wire"
** export the textures files
* Lights and cameras
* Automatic unit conversion to meter
* Automatic LOD generation
* Small dialog interface for a minimum of setting like the Ogre version for meshs, prefixs, directories, and some advanced options
Available object user properties
This attributes can be added from the Object property dialog in Max
* renderingDistance, this attribute is exporter in the ogre scene file, it define the visibility distance of a mesh
** ex : renderingDistance=10.5
* noLOD, override the LOD generation for the specified object
** ex : noLOD=false
What coming next :
* Mentalray materials (if this is possible, didn't find any docs at this time)
* Generated shaders for normal maps or pixel lighting options
* Setup for quick installation
!!!Install
Chose your max version from the SVN directories and copy the dle file in your max plugins directory
!!!How to Contribute
Gives some feed back if you found some mistakes on the materials or animations conversions.
If some developers with an experience on the Max SDK want to participate please do.