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History: Easy Ogre Exporter

Preview of version: 11

Max_big.png
Author: Bastien Bourineau / Arkeon

Project: Easy Ogre exporter for 3ds Max

Type: Plug-in

Supported Versions: 3DSMax 9 to 3DSMax 2012

Documentation:

Sources: Scol projects SVN

Binaries: Plugins

Status and bug reports: OGRE Forums Thread



Concept

The objective for the Easy Ogre Exporter is to be the most simple as possible but with a lots of direct conversions from max scenes, and sure to be free and LGPL.

Current Version

Current version is 0.97
New Shader generation system !

Features

  • One click export from the Max export menu > Ogre scene
  • (DotScene|.scene) export
  • Manage all Ogre versions
    • exports node hierarchy
    • exports node animations
  • Mesh binary export for each objects in the scene
    • shared or Dedicated geometry option
    • vertex Colors
    • normals
    • multiple UV sets
    • tangents
    • edgelist
    • poses from the max morpher
  • Skeletons
    • multiple Skeleton Animations
    • multiple root bones
    • standard structures and biped
  • Animations
    • animations from the main track separate bt time tags or from the motion mixer if available
    • nodes animations from the main track or from the motion mixer for each node in the dot scene
    • poses animations from the main track or from the motion mixer
    • morph vertex animations from the main track or from the motion mixer
  • Materials
    • Standard materials conversion
    • Architecture materials conversion
    • Mentalray Arch / Design materials conversion
    • ambient, diffuse, specular and self illumination colors
    • specular level
    • multi textures
    • multi uv
    • transparency level
    • material options like "double sided" or "wire"
    • Shaders (CG) automatic generation for pixel lighting and normal / specular maps / ref cubemap
    • Automatic basic technique for non supported hardware when shaders are used
    • export the textures files
  • Lights and cameras
  • Automatic unit conversion to meter
  • Automatic LOD generation
  • Small dialog interface for a minimum of setting like the Ogre version for meshs, prefixs, directories, and some advanced options


Available object user properties
This attributes can be added from the Object property dialog in Max

  • renderingDistance, this attribute is exporter in the ogre scene file, it define the visibility distance of a mesh
    • ex : renderingDistance=10.5
  • noLOD, override the LOD generation for the specified object
    • ex : noLOD=true


What coming next :

  • Setup for quick installation

Install

Chose your max version from the SVN directories and copy the dle file in your max plugins directory

How to Contribute

Gives some feed back if you found some mistakes on the materials or animations conversions.
If some developers with an experience on the Max SDK want to participate please do.

History

Information Version
Sun 29 of May, 2022 20:34 GMT-0000 paroj 68
Sat 14 of Mar, 2020 13:31 GMT-0000 paroj 67
Mon 02 of Dec, 2019 10:08 GMT-0000 arkeon 66
Mon 02 of Dec, 2019 10:07 GMT-0000 arkeon 65
Tue 25 of Sep, 2018 19:15 GMT-0000 arkeon 64
Mon 25 of Dec, 2017 18:12 GMT-0000 arkeon 63
Fri 04 of Aug, 2017 12:18 GMT-0000 paroj 62
Thu 13 of Oct, 2016 14:02 GMT-0000 arkeon 61
Thu 13 of Oct, 2016 14:00 GMT-0000 arkeon 60
Fri 16 of Sep, 2016 22:52 GMT-0000 arkeon 59
Wed 16 of Dec, 2015 22:12 GMT-0000 arkeon 58
Wed 18 of Nov, 2015 22:25 GMT-0000 arkeon 57
Wed 18 of Nov, 2015 22:24 GMT-0000 arkeon 56
Thu 12 of Nov, 2015 11:23 GMT-0000 arkeon 55
Tue 10 of Nov, 2015 22:49 GMT-0000 arkeon 54
Mon 09 of Nov, 2015 23:17 GMT-0000 arkeon 53
Sun 26 of Jul, 2015 10:37 GMT-0000 arkeon 52
Sun 26 of Jul, 2015 10:34 GMT-0000 arkeon 51
Fri 24 of Apr, 2015 22:36 GMT-0000 arkeon 50
Sun 21 of Dec, 2014 23:04 GMT-0000 arkeon 49
Wed 22 of Oct, 2014 19:18 GMT-0000 arkeon 48
Mon 25 of Aug, 2014 07:11 GMT-0000 arkeon 47
Sun 18 of May, 2014 20:34 GMT-0000 arkeon 46
Sun 06 of Apr, 2014 17:46 GMT-0000 arkeon 45
Sun 06 of Apr, 2014 17:46 GMT-0000 arkeon 44