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{DIV()}{IMG(src="img/wiki_up/Articles.png",imalign="left",max="80")}{IMG} -=Digital Content Creation Articles=- Here you'll find articles on a veriety of topics related to digital content creation.{DIV} %clear% {maketoc} {img src="img/wiki_up/Models_small.png" alt="" align="left"} !!Object modeling * ((Tools: Blender|Using Blender With Ogre)): Everything you need to start making content using Blender - an open source 3D modeller * ((Complete Guide: Exporting Blender To Ogre)): blah * [http://gobotox.ronbravo.com/viewthread.php?tid=245&page=1#pid374=|Tips on Exporting from 3D Studio Max]: Just some info that might help when using the 3D studio max exporter. {img src="img/wiki_up/Textures_small.png" alt="" align="left"} !!Textures * ((A Brief Summary of Image File Formats)): A list of supported textures and how to create them * ((BumpMapping|Bump Mapping)): Also known as normal mapping. An explanation on what it is and how to use it. * ((Mipmapping)): How it works. * ((POVRay Skyboxes)): creating skyboxes with POV-Ray (mainly space-skyboxes) * ((POVRay Explosions)): creating billboard textures for explosion with POV-Ray (and other plasma-like effects) {img src="img/wiki_up/Worlddesign_small.png" alt="" align="left"} !!Terrain * ((Terrain Howto)): Methods for creating terrain.
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