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History: Creating Overlays via Code

Preview of version: 3

This code snippet demonstrates how to create Overlays using code.

You'll need to include OgreTextAreaOverlayElement.h and OgreFontManager.h for this snippet to compile.

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OverlayManager& overlayManager = OverlayManager::getSingleton(); // Create a panel OverlayContainer* panel = static_cast<OverlayContainer*>( overlayManager.createOverlayElement("Panel", "PanelName")); panel->setMetricsMode(Ogre::GMM_PIXELS); panel->setPosition(10, 10); panel->setDimensions(100, 100); //panel->setMaterialName("MaterialName"); // Optional background material // Create a text area TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>( overlayManager.createOverlayElement("TextArea", "TextAreaName")); textArea->setMetricsMode(Ogre::GMM_PIXELS); textArea->setPosition(0, 0); textArea->setDimensions(100, 100); textArea->setCaption("Hello, World!"); textArea->setCharHeight(16); textArea->setFontName("TrebuchetMSBold"); textArea->setColourBottom(ColourValue(0.3, 0.5, 0.3)); textArea->setColourTop(ColourValue(0.5, 0.7, 0.5)); // Create an overlay, and add the panel Overlay* overlay = overlayManager.create("OverlayName"); overlay->add2D(panel); // Add the text area to the panel panel->addChild(textArea); // Show the overlay overlay->show();

See also


History

Information Version
Wed 30 of May, 2012 14:53 GMT-0000 Shinigami Added the "Ogre::Overlay*" type to the overlay identifier to allow for direct copy&paste of the code 7
Mon 07 of May, 2012 18:09 GMT-0000 uzik more minimal example that works included. Bug in Ogre release noted. 6
Tue 31 of Aug, 2010 20:13 GMT-0000 DragonM Add Ogre compatibility tag. 5
Tue 29 of Jun, 2010 14:05 GMT-0000 JustBoo 4
Sat 02 of Jan, 2010 20:26 GMT-0000 jacmoe 3
Fri 25 of Dec, 2009 13:36 GMT-0000 jacmoe 2
Wed 06 of May, 2009 19:24 GMT-0000 Spacegaier 1