Skip to main content
History: Contractors
View published page
Source of version: 34
(current)
{DIV(class="Layout_box6")}{CUT(colsize=5%|70%)}{img fileId="1789"}--- {DIV(class="bigBold")}Contractors and Service Providers{DIV} This page contains a list of people and companies who can provide useful services to Ogre-related projects, such as contract development, consultancy and support.{CUT}{DIV} {maketoc} {BOX(bg="#D7A186", class="dotbox")}__Legal Disclaimer__: Contractors listed here are independent and have no affiliation with the OGRE project. Anyone may add their details here and accuracy of statements is entirely the responsibility of the poster. Any business conducted between clients and contractors is purely between the parties involved and is not endorsed or supported by the OGRE project. {BOX} --- !!''Pavel Rojtberg'' __Can provide__: Consultancy, contract development, support. __Location__: Germany __Forum Name__: paroj __Contact__: pavel.rojtberg@ogre3d.org __Resumé summary__: Ogre 1.x development lead --- !!''Ahmed Ismaiel Zakaria'' __Can provide__: contract development, support. __Location__: Redmond, United States __Forum Name__: ahmedismaiel __Contact__: ahmed_ismaiel@hotmail.com __Resumé summary__: OGRE user since 2003, Commited to Demonstrate & Establish Integrations Between Ogre and Other Commercial Libraries including "SpeedTree" ,"ScaleForm GFX","BinkVideo" ,"dPVS" ,"ATI Tootle" ,"AI Implant" ,"Ageia PhysX" and Proof OGRE's abilities to compete and create AAA Games. He has 3 years professional experience in software development. --- !!''Darkwind Media'' __Can provide__: contract development, consultancy, support __Location__: Rochester, New York, United States __Forum Name__: praetor __Contact__: praetor(at)ogre3d.org __Resumé summary__: Joined the core Ogre development team in 2007. Started Darkwind Media the same year as an interactive multimedia contracting studio. Our unique set of tools and platforms built on top of Ogre allows us to rapidly develop 3D applications. Our rapid development capabilities allow us to keep at the edge of gaming technology, and our specialty is adapting the latest techniques to non-gaming industries. We have experience in medical and scientific visualizations, training and education applications, and architectural visualization. __Links__: [http://www.darkwindmedia.com] --- !!''Mediaguild UG'' __Can provide__: Online distribution, producer consultancy, contract development __Location__: Velbert, Germany __Forum Name__: SunSailor __Contact__: Andreas.Podgurski(at)Gmx.de __Resumé summary__: After several years in the game industry, I started my own business last year. I'm providing an online distribution platform, which covers sales, support and deployment. As I'm using OGRE for my own game project, I can provide a toolchain to directly connect your game with my platform. Yet, my platform is web based only, but our deployment client will be available in the 2nd quarter 2010. I'm looking for some more reference projects. I'm planning to extend the system with features for multiplayer games, like match making, clan management and a ladder system. --- !!''Murat Sari'' __Can provide__: Consultancy, contract development, support. __Location__: Austria __Forum Name__: wolfmanfx __Contact__: murat.sari@ogre3d.org --- !!''Rakesh Jadav'' __Can provide__: Consultancy, contract development, support, plugin developement __Location__: India __Forum Name__: rakeshj __Contact__: rakeshcjadav@gmail.com __Resumé summary__: Working on Ogre since 2009, Implemented PICOVICO : A Slideshow Maker using Ogre3D, Worked on RTS games 'APOX' and 'Tryst' as Graphics Developer, Expert at GLSL, HLSL shaders, Game Design, Project Architecture. __Links__: [https://in.linkedin.com/in/rakesh-jadav-1288a97|LinkedIn Profile] [http://store.steampowered.com/app/80000/|APOX] [http://store.steampowered.com/app/208460/|Tryst] --- !!Lee Sandberg __Can provide__: An alternative renderer for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre. Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels. __Contact__: colorod(at)gmail.com __Resume summary__: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.
Search by Tags
Search Wiki by Freetags
Latest Changes
Compiled API Reference
Overlay Editor
Introduction - JaJDoo Shader Guide - Basics
RT Shader System
RapidXML Dotscene Loader
One Function Ogre
One Function Ogre
...more
Search
Find
Online Users
139 online users
OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username
Password
CapsLock is on.
Remember me (for 1 year)
Log in