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History: Contractors

Preview of version: 33

Commercial
Contractors and Service Providers
This page contains a list of people and companies who can provide useful services to Ogre-related projects, such as contract development, consultancy and support.


Legal Disclaimer: Contractors listed here are independent and have no affiliation with the OGRE project. Anyone may add their details here and accuracy of statements is entirely the responsibility of the poster. Any business conducted between clients and contractors is purely between the parties involved and is not endorsed or supported by the OGRE project.

Programming & Technical


Pavel Rojtberg

Can provide: Consultancy, contract development, support.

Location: Germany

Forum Name: paroj

Contact: pavel.rojtberg at ogre3d.org

Resumé summary: Ogre 1.x development lead


Ahmed Ismaiel Zakaria

Can provide: contract development, support.

Location: Redmond, United States

Forum Name: ahmedismaiel

Contact: ahmed_ismaiel at hotmail.com

Resumé summary: OGRE user since 2003, Commited to Demonstrate & Establish Integrations Between Ogre and Other Commercial Libraries including "SpeedTree" ,"ScaleForm GFX","BinkVideo" ,"dPVS" ,"ATI Tootle" ,"AI Implant" ,"Ageia PhysX" and Proof OGRE's abilities to compete and create AAA Games. He has 3 years professional experience in software development.


Darkwind Media

Can provide: contract development, consultancy, support

Location: Rochester, New York, United States

Forum Name: praetor

Contact: praetor(at)ogre3d.org

Resumé summary: Joined the core Ogre development team in 2007. Started Darkwind Media the same year as an interactive multimedia contracting studio. Our unique set of tools and platforms built on top of Ogre allows us to rapidly develop 3D applications. Our rapid development capabilities allow us to keep at the edge of gaming technology, and our specialty is adapting the latest techniques to non-gaming industries. We have experience in medical and scientific visualizations, training and education applications, and architectural visualization.

Links: http://www.darkwindmedia.com


Mediaguild UG

Can provide: Online distribution, producer consultancy, contract development

Location: Velbert, Germany

Forum Name: SunSailor

Contact: Andreas.Podgurski(at)Gmx.de

Resumé summary: After several years in the game industry, I started my own business last year. I'm providing an online distribution platform, which covers sales, support and deployment. As I'm using OGRE for my own game project, I can provide a toolchain to directly connect your game with my platform. Yet, my platform is web based only, but our deployment client will be available in the 2nd quarter 2010. I'm looking for some more reference projects. I'm planning to extend the system with features for multiplayer games, like match making, clan management and a ladder system.


Murat Sari

Can provide: Consultancy, contract development, support.

Location: Austria

Forum Name: wolfmanfx

Contact: murat.sari at ogre3d.org


Xavier Verguín González

Can provide: Worldwide consultancy, contract development and support. Training courses in Spain. Creator of Hydrax, SkyX and Paradise Sandbox. Detailed info and contact at: http://paradise-sandbox.com/#consulting.php

Location: Spain

Forum Name: Xavyiy

Contact: Website


Rakesh Jadav

Can provide: Consultancy, contract development, support, plugin developement

Location: India

Forum Name: rakeshj

Contact: rakeshcjadav at gmail.com
Resumé summary: Working on Ogre since 2009, Implemented PICOVICO : A Slideshow Maker using Ogre3D, Worked on RTS games 'APOX' and 'Tryst' as Graphics Developer, Expert at GLSL, HLSL shaders, Game Design, Project Architecture.

Links: LinkedIn Profile APOX Tryst

Solution Providers

Focus Games

Can provide: contract development, modeling and texturing, complete production of small games

Location: United States

Forum Name: johnhpus

Contact: info at focusgames.net

Links: Focus Games website


Lee Sandberg

Can provide: An alternative renderer for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre.
Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels.

Contact: colorod(at)gmail.com

Resume summary: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.

History

Information Version
Thu 04 of Nov, 2021 14:47 GMT-0000 paroj 34
Sat 07 of Apr, 2018 19:35 GMT-0000 paroj 33
Sun 05 of Nov, 2017 15:04 GMT-0000 paroj 32
Fri 16 of Jun, 2017 14:48 GMT-0000 scrawl 31
Thu 05 of May, 2016 07:52 GMT-0000 rakeshj 30
Wed 29 of Oct, 2014 00:36 GMT-0000 scrawl Adding myself. Yay! 29
Mon 30 of Dec, 2013 12:07 GMT-0000 Xavyiy 28
Wed 23 of Oct, 2013 07:46 GMT-0000 tuan kuranes removed myself 27
Tue 01 of Oct, 2013 17:08 GMT-0000 Xavyiy 26
Tue 01 of Oct, 2013 17:07 GMT-0000 Xavyiy Xavyiy added to the list ;) 25
Sun 09 of Sep, 2012 21:18 GMT-0000 wolfmanfx 24
Sun 09 of Sep, 2012 21:18 GMT-0000 wolfmanfx 23
Sun 09 of Sep, 2012 21:17 GMT-0000 wolfmanfx 22
Tue 06 of Sep, 2011 15:06 GMT-0000 Sinbad 21
Sat 19 of Jun, 2010 07:04 GMT-0000 jacmoe 20
Sat 19 of Jun, 2010 07:03 GMT-0000 jacmoe 19
Sat 19 of Jun, 2010 07:01 GMT-0000 jacmoe 18
Mon 14 of Jun, 2010 12:17 GMT-0000 tuan kuranes accent localisation bugs 17
Sat 01 of May, 2010 05:11 GMT-0000 jacmoe 16
Sat 01 of May, 2010 05:10 GMT-0000 jacmoe 15
Sat 01 of May, 2010 05:10 GMT-0000 jacmoe 14
Sat 16 of Jan, 2010 05:07 GMT-0000 jacmoe 13
Sat 16 of Jan, 2010 05:07 GMT-0000 jacmoe Added Mediaguild 12
Mon 04 of Jan, 2010 19:24 GMT-0000 jacmoe 11
Wed 16 of Dec, 2009 22:55 GMT-0000 jacmoe 10
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