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History: CelShading.program

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            {CODE(wrap="1", colors="c++")}//
// The maximum number of lights per-object. Decrease this value if you need some extra performance.
//
// If you change this, then you must enter 'CelShading.cg' and change the 'NUM_LIGHTS'
// definition to match this variable.
set $numLights 8

vertex_program CelShadingVP cg
{
	source CelShading.cg
	entry_point main_vp
	profiles vs_1_1 arbvp1
	
	default_params
	{
		param_named_auto worldViewProj worldviewproj_matrix
	}
}
fragment_program CelShadingFP cg
{	
	source CelShading.cg
	entry_point main_fp
	profiles ps_1_1 arbfp1
	compile_arguments MaxLocalParams=128
	
	default_params
	{
		param_named_auto eyePosition camera_position_object_space
	
		param_named_auto ambientColor surface_ambient_colour
		param_named_auto diffuseColor surface_diffuse_colour
		param_named_auto specularColor surface_specular_colour
		param_named_auto emissiveColor surface_emissive_colour
		param_named_auto shininess surface_shininess
		
		param_named_auto ambientLight ambient_light_colour
		
		param_named_auto lightDiffuse light_diffuse_colour_array $numLights
		param_named_auto lightSpecular light_specular_colour_array $numLights
		param_named_auto lightPosition light_position_object_space_array $numLights
		param_named_auto lightAttenuation light_attenuation_array $numLights
	}
}
fragment_program CelShadingDecalFP cg
{
	source CelShading.cg
	entry_point mainDecal_fp
	profiles ps_1_1 arbfp1
	compile_arguments MaxLocalParams=128
	
	default_params
	{
		param_named_auto eyePosition camera_position_object_space
	
		param_named_auto ambientColor surface_ambient_colour
		param_named_auto diffuseColor surface_diffuse_colour
		param_named_auto specularColor surface_specular_colour
		param_named_auto emissiveColor surface_emissive_colour
		param_named_auto shininess surface_shininess
		
		param_named_auto ambientLight ambient_light_colour
		
		param_named_auto lightDiffuse light_diffuse_colour_array $numLights
		param_named_auto lightSpecular light_specular_colour_array $numLights
		param_named_auto lightPosition light_position_object_space_array $numLights
		param_named_auto lightAttenuation light_attenuation_array $numLights
	}
}
fragment_program CelShadingDecalSpecFP cg
{
	source CelShading.cg
	entry_point mainDecalSpec_fp
	profiles ps_1_1 arbfp1
	compile_arguments MaxLocalParams=128
	
	default_params
	{
		param_named_auto eyePosition camera_position_object_space
	
		param_named_auto ambientColor surface_ambient_colour
		param_named_auto diffuseColor surface_diffuse_colour
		param_named_auto specularColor surface_specular_colour
		param_named_auto emissiveColor surface_emissive_colour
		param_named_auto shininess surface_shininess
		
		param_named_auto ambientLight ambient_light_colour
		
		param_named_auto lightDiffuse light_diffuse_colour_array $numLights
		param_named_auto lightSpecular light_specular_colour_array $numLights
		param_named_auto lightPosition light_position_object_space_array $numLights
		param_named_auto lightAttenuation light_attenuation_array $numLights
	}
}{CODE}
        

History

Information Version
Sat 21 of Apr, 2012 01:31 GMT-0000 StrakeFengala Changed profiles to ps_2_x, and removed the compile_arguments because they do not on D3D9... 2
Fri 20 of Apr, 2012 15:56 GMT-0000 StrakeFengala 1