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History: Camera Control System

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!!Ogre Camera Control System
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CCS is a camera control system plugin for Ogre. Ogre provides a powerful camera system, supporting both perspective projection and orthographic projection, different styles of rendering, field of view, etc. but its control (or animation) relies completely on the programmer.

Although some users have designed some specific camera systems (3rd person, first person, …) I found interesting the development of a more general camera control system.

It's key features are:
* Plug&play: it should be easily incorporated to Ogre projects without the need of modifying the underlying architecture of the projects.
* Expandable: it should be easily customizable, incorporating user defined/contributed camera control modes.
At the moment some basic camera modes have been implemented in CCS (free, orbital, chase, through target, etc.) and they work fine but it should still be considered to be in an early stage.

For more information, visit the project website: http://ogre-ccs.sourceforge.net/
or the forum thread: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=53617

!!Features
The camera system features a collection of different camera types, ranging from static, moving to interactive cameras.

For a detailed list of each, including a demo movie, have a look at the project website: http://ogre-ccs.sourceforge.net/?q=node/12


!!Download
For download locations, check the project download page: http://ogre-ccs.sourceforge.net/?q=node/14