Skip to main content

History: Camcorder

Preview of version: 11

I use this class to help me record demos without having the jerky movement of a manually moved camera; the animation smooths out my motion making a more professional looking video. --Sinbad

To use this class, just include it in your project, and call init(viewport, camera) and setEnabled(true) to turn it on. You will need to call processUnbufferedKeyboard and update every frame. When enabled, you can start & stop recording the camera by pressing Insert, and toggle playback using Return. The brackets change the interval between the keyframes that are created in record mode, and the playback speed in playback mode. You can also place keyframes manually with the Space key.

It's currently limited to just one animation and there are no editing features built in, it's purely one-shot recording & playback. Feel free to extend it to full Final Cut Pro status if you want 😊

Prerequisites

This class was made using the 'old' overlays, so you need to grab OgreCore.zip from here:
http://ogre.svn.sourceforge.net/viewvc/ogre/branches/v1-6/Samples/Media/packs/OgreCore.zip

Add this to resources[_d].cfg:

Copy to clipboard
Zip=../../media/packs/OgreCore.zip

Usage

Initialisation
Copy to clipboard
camCorder = new CamcorderHelper(); camCorder->init(vp, mCamera); camCorder->setEnabled(true);
frameRenderingQueued
Copy to clipboard
camCorder->processUnbufferedKeyboard(mKeyboard, evt.timeSinceLastFrame); camCorder->update(evt.timeSinceLastFrame);

Code


Loading and Saving animations using the AnimationSerializer

The AnimationSerializer was made to be able to save and load recorded camera animations, and it requires only two small changes to the CamcorderHelper class.

Camcorder modifications

Add these two lines to Camcorder.h:

Copy to clipboard
const Animation* getAnimation() const {return mCurrentAnimation; } void setAnimation(Animation* anim);


The definition of CamcorderHelper::setAnimation:

Copy to clipboard
void CamcorderHelper::setAnimation(Animation* anim) { if(mCurrentAnimation) mCurrentAnimation->destroyAllTracks(); mCurrentAnimation = anim; mCurrentTrack = anim->getNodeTrack(0); mCurrentAnimation->setInterpolationMode(mInterpolationMode); mCurrentAnimation->setRotationInterpolationMode(mRotationInterpolationMode); mCurrentTrack->setUseShortestRotationPath(false); }

Loading and saving animations

Save animation
Copy to clipboard
AnimationSerializer animSerializer; animSerializer.exportAnimation(camCorder->getAnimation(), "cam.anim");
Load animation
Copy to clipboard
AnimationSerializer animSerializer; camCorder->setAnimation(animSerializer.importAnimation("cam.anim"));


To get a more accurate recording you can lower the frame frequency:

Copy to clipboard
camCorder->setKeyFrameFrequency(0.1f);



Tip_icon.png Warning!
The serializer needs to be fixed so that it saves the animation file in the resource group manager search paths.
Right now it saves the file in the current working directory, and loads it from the resource directories..
So in order to load a saved animation, you need to move the saved animation to a resource directory.
This notice will be removed once that issue is fixed.

History

Information Version
Sat 31 of Jul, 2010 22:43 GMT-0000 jacmoe 14
Sat 31 of Jul, 2010 22:42 GMT-0000 jacmoe 13
Sat 31 of Jul, 2010 22:41 GMT-0000 jacmoe 12
Sat 31 of Jul, 2010 13:22 GMT-0000 jacmoe 11
Sat 31 of Jul, 2010 13:06 GMT-0000 jacmoe 10
Sat 31 of Jul, 2010 12:59 GMT-0000 jacmoe 9
Sat 31 of Jul, 2010 12:57 GMT-0000 jacmoe 8
Sat 31 of Jul, 2010 12:56 GMT-0000 jacmoe 7
Sat 31 of Jul, 2010 10:21 GMT-0000 jacmoe 6
Fri 30 of Jul, 2010 15:34 GMT-0000 jacmoe 5
Sat 02 of Jan, 2010 23:39 GMT-0000 jacmoe 4
Fri 25 of Dec, 2009 20:00 GMT-0000 jacmoe 3
Fri 25 of Dec, 2009 19:59 GMT-0000 jacmoe 2
Sun 12 of Oct, 2008 17:45 GMT-0000 OgreWikiBot Robot: Cosmetic changes 1