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History: CMake Quick Start Guide

Preview of version: 59

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For the impatient: Learn how to build Ogre with CMake in two minutes. If you encounter any problems or need some more advanced procedures, do read the rest of the sections below!

Introduction

This guide is designed to get you building OGRE from source with the default settings in the shortest possible time, showing you the barest minimum of CMake to do that, and minus any real discussion. Remember that there is a lot more to the hows and whys of this process, so it's a good idea to go back to the Getting Started With CMake page and read the whole thing when you have time.

We assume here that you've already downloaded / extracted the OGRE source code into a folder on your local machine. From here, go to the section for your platform.

Done Make sure that you've sorted out the Prerequisites before attempting to build Ogre with CMake!

  1. Download the Dependencies repository. To i.e. C:\OgreSDK\Dependencies
  2. Download and install CMake. You want the 'Win32 installer' release in the binary distribution section. Use version +2.8; version 3.x is not widely tested yet.
  3. Launch CMake via Start > Program Files > CMake 2.8 > CMake
  4. Point "Where is the source code" to C:\OgreSDK\Dependencies; and "Where to build the binaries" pointing to "C:\OgreSDK\Dependencies\build"
  5. Click 'Configure' and select the generator (i.e. if you're using Visual Studio 2013, select Visual Studio 12) Deps.png
  6. Answer 'Ok' when asked if you want to create the build directory
  7. Sometimes on bleeding edge repos there might be CMake syntax warnings. Ignore them.
  8. Now click 'Generate'.
  9. Open C:\OgreSDK\Dependencies\build\OGREDEPS.sln under Visual Studio. If you have multiple versions of VS, make sure you open it with the one you targeted for in CMake.
  10. Build the whole solution; which should build FreeImage, freetype, OIS, zlib and zziplib. Make sure to build both Debug and Release
  11. Once it's finished, right click on INSTALL project, and click build. THIS IS VERY IMPORTANT. It will create the folder structure that Ogre needs. You need to do this both for Debug and Release.DepsInstall.png
  12. This should've created an SDK folder structure under C:\OgreSDK\Dependencies\build\ogredeps
  13. Now download Ogre from the repository into C:\OgreSDK.
  14. We now repeat the same process: Open CMake, set C:\OgreSDK and C:\OgreSDK\build as "Where is the source code" and "Where to build the binaries" respectively.
  15. Hit Configure and choose the same Visual Studio generator you did for the dependencies. It will now complain it can't find the Dependencies.
  16. Set OGRE_DEPENDENCIES_DIR to point to C:\OgreSDK\Dependencies\build\ogredeps as in the picture. Use the search filter to find the option quickly. Now hit configure again.OgreDepsFix.png
  17. Pro tip: If "C:\OgreSDK\Dependencies" contains the files that are generated in C:\OgreSDK\Dependencies\build\ogredeps; you can skip the previous step.
  18. Click Generate.
  19. Open the solution C:\OgreSDK\build\OGRE.sln and compile.
  20. Right click on INSTALL project if you wish to generate the SDK structure we provide in our official releases.
  21. You're done.
  22. If you are like me (I don't like using INSTALL feature for my own projects), you can add C:\OgreSDK\build\include to your project's include location and C:\OgreSDK\build\lib\Debug (and Release) to your additional library paths. The DLLs will be located in bin\debug (or release)


That's it for CMake! You now have a set of project files that are very much like you're used to in previous versions of OGRE, in the output folder you chose. There is now a special target called 'ALL_BUILD' which is a quick way to build all targets for a specific configuration. Note that all build output is now stored in a subfolder of this build folder, and not in the original OGRE source folder - so you can create multiple builds from one source directory now.

History

Information Version
Sun 27 of May, 2018 22:35 GMT-0000 paroj 67
Sun 03 of Sep, 2017 16:38 GMT-0000 paroj 66
Sun 06 of Sep, 2015 22:10 GMT-0000 dark_sylinc 65
Thu 30 of Jul, 2015 23:51 GMT-0000 holocronweaver add Android JNI build todo 64
Sat 25 of Jul, 2015 04:03 GMT-0000 holocronweaver clarify highest Android API tested 63
Sat 25 of Jul, 2015 03:44 GMT-0000 holocronweaver substantial update to Android build instructions 62
Tue 16 of Sep, 2014 07:33 GMT-0000 DanielSefton 61
Thu 07 of Aug, 2014 19:19 GMT-0000 dark_sylinc Added video tutorial 60
Thu 07 of Aug, 2014 19:16 GMT-0000 dark_sylinc Updated build instructions for Windows. They were ancient and impossible to follow by mortals 59
Mon 19 of May, 2014 19:59 GMT-0000 sajty 58
Tue 27 of Aug, 2013 21:39 GMT-0000 wolfmanfx 57
Mon 17 of Jun, 2013 19:35 GMT-0000 edoardo Updated Ant version 1.9.0 => 1.9.1 56
Fri 17 of May, 2013 20:34 GMT-0000 edoardo And of course I forgot to update the output of the new ant command, now it's done 55
Fri 17 of May, 2013 20:29 GMT-0000 edoardo "apache-ant-1.8.4-bin.zip" doesn't exist anymore, plus the link had a double slash typo 54
Fri 29 of Mar, 2013 15:39 GMT-0000 Emerich 53
Fri 29 of Mar, 2013 15:38 GMT-0000 Emerich 52
Fri 22 of Feb, 2013 06:36 GMT-0000 c6burns updated dependency link to newer binaries (that include optimizer) 51
Fri 22 of Feb, 2013 04:06 GMT-0000 c6burns note that step 6 is optional 50
Thu 21 of Feb, 2013 21:53 GMT-0000 xavier 49
Thu 21 of Feb, 2013 21:53 GMT-0000 xavier 48
Thu 21 of Feb, 2013 21:51 GMT-0000 xavier 47
Thu 21 of Feb, 2013 21:43 GMT-0000 xavier 46
Thu 21 of Feb, 2013 20:34 GMT-0000 xavier 45
Wed 28 of Nov, 2012 11:30 GMT-0000 wolfmanfx 44
Sun 09 of Sep, 2012 22:16 GMT-0000 wolfmanfx 43